wclinton93

joined 1 year ago
[–] wclinton93@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

But just blacking out doesn't explain why Alfira just ends up dead back at camp in the morning immediately after I send her away. My companions also all see me send her away and yet they all blame me for her death despite that fact. Yes I have blood on me but I also have a disemboweled corpse next to me so it would be weirder if I didn't. Also, Alfira isn't even physically in my camp. What, is my 8 dexterity war cleric supposed to have snuck into the grove, kidnapped her, snuck her into my camp, and killed her in a single night without anyone noticing?

I can't even think in my own head (in character) that I didn't do it. None of it makes sense with that "send her away" dialogue option. I'm fine with the forced story death, but this scene just makes no sense all around. Have her die after the party, when I may actually have a connection with the character, instead of it just being a character I told to fuck off twice. It all doesn't make sense.

Also, save scumming has nothing to do with this conversation, but if you can save scum out of any consequence in Baldur's Gate then why play the game at all by your logic.

[–] wclinton93@lemmy.world 2 points 1 year ago

Not up to that point. For instance, when you meet gale in the portal, you are given dialogue choices that can lead to different outcomes. Picking the fairly deranged option ends up with gale losing a hand while picking the normal option progresses the conversation normally. In the Alfira scene, you are given dialogue options (including the option to send Alfira away from camp) but none of them matter. They all lead to her appearing in camp the next morning, dead, no matter how illogical that is. At that point, just give me a cutscene showing Alfira arriving at camp at don't give me any dialogue options to send her away. What's the point of them?

[–] wclinton93@lemmy.world 1 points 1 year ago

I didn't mention difficulty or being edgy anywhere in my post. I was talking about agency. Did you not read it? Shit, I wasn't even rping an edgy character.

[–] wclinton93@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (2 children)

Except you have control in the rest of the DU story (according to another comment here). You have agency over those actions (like the dialogue choice that leads to Gale losing or keeping a hand) or at least have a DC to resist the urge. In this situation, the game gives you an option that, logically, should avoid this happening but decides to ignore that choice. That's why it doesn't seem like it fits.

[–] wclinton93@lemmy.world 8 points 1 year ago* (last edited 1 year ago)

He is also sharing some really interesting behind the scenes tidbits, like how he did the body mocap for all of the character creation motions.

 

I'm 8 minutes in and he is discussing dick details with his guest, showrunner Tom de Ville. I didn't see any post about it here so I though I'd share.

 

That includes its ability to return to the wielder when thrown. I just tested it out and the weapon came right back (so I would assume that the disarm immunity applies, too). Seems like that might be useful for a throwing barbarian build (tavern brawler, throwing ring/gauntlets, etc.) and I wanted to share. It'll probably get patched in the future, but I haven't reported just to see if anyone can come up with something broken.

[–] wclinton93@lemmy.world 3 points 1 year ago (1 children)

Parchment is better for heat, wax paper is better with sticky stuff. My mom uses it to roll cookie dough into cylinders. Then she can refrigerate them and unroll it cleanly to cut into discs so she doesn't have to form dough balls by hand. If you need a permanently-non-stick, moldable surface, wax paper is pretty good.

[–] wclinton93@lemmy.world 10 points 1 year ago

I reload a lot. If failures led to interesting outcomes more often then I'd stick with them, but they usually just lead to combat.

[–] wclinton93@lemmy.world 4 points 1 year ago

Same boat here. 50 hours in and I can't go 30 seconds without the camera bugging out, using a skill that doesn't match the tooltip, a quest breaking, etc. Its still really cool and I believe that Larian will get it there, especially with the pace at which they are releasing fixes, but I thought that the full release would be a bit more polished. I think 6 more months in the oven would've been helpful, but with how long they were in EA I understand releasing it now.

[–] wclinton93@lemmy.world 3 points 1 year ago (1 children)

I've been playing some Noita lately. Really interesting concept of mixing and matching spells to create some wonky combos. The reality falls a bit short, though, as a lot of early combos are useless or detrimental and you have no way of knowing unless you test them out. You also don't unlock new stuff unless you test them out. That can lead to a lot of runs being wasted, you end up playing the early game too much, and it gets a bit repetitive. Fortunately, there are mods that make it a bit less obtuse and more approachable.

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