[-] wthit56@lemmy.world 1 points 56 minutes ago

Like the ai character chat?

You know anyone can make their own AI text generator, right?

[-] wthit56@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

Could you remove that giant thumbnail perhaps? Might have to remove the link of the post, and just put it in the body to do that. It's just taking over the main feed pretty heavily unfortunately. I don't know why it works like that on here.

[-] wthit56@lemmy.world 1 points 1 day ago

What do you do to make it public? And what happens?

[-] wthit56@lemmy.world 1 points 3 days ago

Ah cool. That fits.

2

Unsure what the cause is, and it doesn't happen every time.

[-] wthit56@lemmy.world 3 points 3 days ago

You need to @perchance@lemmy.world in a comment for them to get pinged, apparently.

My 2 cents... The way I'd like to see that implemented is, if the target gallery is changed you're allowed to click the "save to gallery" button again.

[-] wthit56@lemmy.world 1 points 6 days ago

Cool, cheers ๐Ÿ‘

Nice feature, by the way.

[-] wthit56@lemmy.world 1 points 1 week ago

There is no such set of terms it understands. There's just the process of trying different terms, and seeing what happens. It's not a rigorous structured database. It's an amorphous blob of abstract meaning linking even more amorphous probability spaces of different kinds of images linked to words images were tagged with before it was trained on them.

[-] wthit56@lemmy.world 1 points 1 week ago

I'd just google it. ๐Ÿคท

Something to bear in mind though is that in general, the fewer prompt terms, the better. You can have gargantuan, monolithic walls of text as prompts and negative prompts... which will take more time for the engine to process and generate from, and is more likely to produce the weird artefacts you're trying to avoid.

Just something to think about.

[-] wthit56@lemmy.world 1 points 1 week ago

Copy the address of the generator. Paste it here.

[-] wthit56@lemmy.world 1 points 1 week ago

Save the evaluated prompt text first. Then use that for the image options object, and the display of the text in the page.

To evaluate a randomising piece of text like that, reference it like this: [output.evaluateItem]

To save that into a variable, do something like this: [final_output = output.evaluateItem] Have that run before referencing it using [final_output] in the image options, and in the page.

2

I'm not an AI-chatter myself, but I am still seeing many reports of weirdness.

2

I guess the fix didn't work, mate ;/

2

Helper functions to add and remove children from a Perchance list.

1
submitted 1 month ago* (last edited 1 month ago) by wthit56@lemmy.world to c/perchance@lemmy.world

My newer generators are not having their screenshots generated. https://perchance.org/perchance-object-reference

Though this one works somehow: https://perchance.org/list-management-plugin

They're using the same formatting and scripts for the page as all my others.

1
submitted 1 month ago* (last edited 1 month ago) by wthit56@lemmy.world to c/perchance@lemmy.world

Currently it's quite fiddly, making sure all the keys/names arrays are up to date so it still functions as expected.

If it used a set and delete handler it could handle all that internally. Or if there was some special methods we could use like .addValue() and it would figure out what kind of value it is--property, node, function--and handle it correctly.

Of course, I'm working on a plugin now to handle this for people. ๐Ÿ˜œ

1

There's a lot of stuff that becomes real fiddly to do because they are not iterable... that would be real easy to do if they were iterable. I believe there's a proxy "trap" for iterating over properties somewhere in there.

2

This plugin overrides the device's color scheme, but uses the existing styles. No changing of styles is needed whatsoever; it just works.

2

Most likely SUPER not a priority. But you know me ๐Ÿ˜…

https://perchance.org/prompt-style-tester#edit

The "go" button updates the entire page. As the options are generated this means they are re-generated, which means the chosen option resets, and you can only ever test the top option: Painted Anime.

Simple fix though: put a div with an id around the generations, then update that div only. That's all that needs updating anyway.

1

As we have ignorePerchanceErrors() and clearPerchanceErrors(), seems fair to have this function too, for public use.

3

Would be useful to be able to see the images just in the page so we don't accidentally delete the wrong one, stuff like that. I know we can click on the link, but this would just be a nice feature to make it easier.

5

Another day, another learn...ing...s.

This covers everything from how to start editing/making a generator, to writing perchance code. (The more web-y stuff are covered in my other tutorial.)

view more: next โ€บ

wthit56

joined 3 months ago