But... that's Master Chief from Halo and not Solid Snake...
Although he can also do Solid Snake.
But... that's Master Chief from Halo and not Solid Snake...
Although he can also do Solid Snake.
That was Gianni Matragrano, the one who runs the channel.
He is an excellent voice actor.
I probably misremembered something then, 390xx it is then.
But whatever it may be it is in the AUR 100%.
For PSP development, PPSSPP can be very good if configured correctly and you know how to use it.
You can debug on a PSP using psplink but compared to PPSSPP it's a nuisance to do it every single time. Plus, using a GUI debugger is way nicer anyway.
What really fascinated me was Sony's approach. For all intents and purposes, it was on par with the PS2 or even better (because of more memory).
Yeah sure, the VUs coupled with the GS throughput were better for graphics processing than the Media Engine in the PSP, but the devil is in the details.
But unlike the PS2, it has a real OS that is capable of loading modules and even do some fake multitasking! This was groundbreaking for the time and this is what made it so magical for homebrew IMO.
It's very good.
Basically, there is one maintainer in the AUR (the name escapes me, jonathon I think it was?) who applies the necessary patches to the old NVIDIA drivers to make them run with a modern Linux kernel.
Of course, there won't be any Wayland support, but the experience is acceptable as long as you temper your expectations in terms of graphics API support. (No vulkan sadly)
I hadn't used it myself but I know a person who does and loves it. iGPU handles Wayland stuff while the NVIDIA is there for the heavy lifting in Xorg.
Unironically, the best bet for them is nvidia 540xx drivers on the AUR with an LTS kernel.
Yes, both Yuzu and Ryujinx were open source.
Ryujinx is licensed under MIT and Yuzu is under GPLv3.
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I need to remind some people here who don't seem to understand something.
Forks may be dead and development may not be as fast as the original.
However - you must think about the future and not the situation right now. Yuzu and Ryujinx sources will be invaluable information for people making emulators later down the line.
It's a matter of when and not if someone picks it up again.
There go my hopes and dreams of IRL Solid Vision system and duel disks...
One day, it will happen with MR.
RIP Black Box Games
(I'm a NFS fan but also a fan of Black Box)
Silent is a real cool dude. I've interacted with him directly and he's always been helpful.
I assume the code was closed only because it was a bit of a hodge podge he had to clean up. (Well, that and the GTA modding scene is a bit, uh, toxic, to say the least)
I'm currently in a similar position for Black Box NFS games. It's taken me over a year so far and I'm still not fully satisfied to release anything because there's so much code to span over 6 (similar, but different) games.