xan1242

joined 8 months ago
[–] xan1242@lemmy.dbzer0.com 2 points 2 months ago

To top it off, what matters at the end of the day js this - people generally don't care about graphics anymore!

Even if you end up with graphics that are worse than a console, you still have:

  • an option to upgrade later
  • options to configure graphics (generally games actually optimize themselves pretty well nowadays)
  • an open platform to do things the way you want

PS5 Pro makes absolutely no sense to me.

[–] xan1242@lemmy.dbzer0.com 23 points 2 months ago (2 children)

AAAAAAAAAAAAAAAAAAAAAAAA

[–] xan1242@lemmy.dbzer0.com 60 points 2 months ago

It's just their ego showing through.

It basically now comes down to the current devs depending on new Rust devs for anything that interacts with Rust code.

They could just work together with Rust devs to solve any issues (API for example).

But their ego doesn't allow for it. They want to do everything by themselves because that's how it always was (up until now).

Sure, you could say it's more efficient to work on things alone for some people, and I'd agree here, but realistically that's not going to matter because the most interactivity that exists (at the moment) between Rust and C in Linux is... the API. Something that they touch up on once in a while. Once it's solid enough, they don't have to touch it anymore at all.

This is a completely new challenge that the Linux devs are facing now after a new language has been introduced. It was tried before, but now it's been approved. The only person they should be mad at is Linus, not the Rust devs.

[–] xan1242@lemmy.dbzer0.com 25 points 2 months ago* (last edited 2 months ago) (1 children)

Yeah enabling remote debugging because the dev thought it made it easier is a pretty big oof.

But this is just strike one. It's a one man show, after all, so cutting them some slack is warranted when it comes to this specific topic.

Nevertheless, your concerns aren't unfounded. This project needs more contributors to be able to keep up. (Thorium is basically in the same boat)

[–] xan1242@lemmy.dbzer0.com 6 points 2 months ago

Trucy would be trying her hardest to get him to buy this

[–] xan1242@lemmy.dbzer0.com 1 points 2 months ago

Shame that PES/WE not only got renamed to eFootball, but also sufferred from the post-Kojima PTSD at Konami.

It recently caught up to DDR and it's slowly catching up to Yu-Gi-Oh as well (if it didn't already).

[–] xan1242@lemmy.dbzer0.com 4 points 2 months ago

MTG poops and Yugipoops never get old

[–] xan1242@lemmy.dbzer0.com 3 points 3 months ago* (last edited 3 months ago)

I used to play Duel Links and shortly Master Duel after it came out. I don't anymore but hopefully this will help.

If I was going back to the game, I'd go to look for budget deck lists and seeing what ranks up easily. Most of the community is on Discord and Reddit, as well as YouTube (yugitubers and alike) so I'd go and look there. (Not to mention Dkayed's website, https://masterduelmeta.com and looking at the decks that topped, you'll be surprised it's sometimes not all meta stuff)

I'd also go look for some easy farming methods. These usually come in a form of a current event (IIRC in MD there are these "festivals" for each card type, such as Synchro Festival). These events are usually a very easy way to gain a lot of gems for not much playing.

It is what it is. TCG paper Yu-Gi-Oh is even more expensive than MD.

DL is arguably cheaper but it's been a long time since I last played (2021).

EDIT: Oh and before I forget - there will always be Dueling Book as a free alternative. This is a manual simulator, not an automated one, and allows you to use any card you want with custom rules.

[–] xan1242@lemmy.dbzer0.com 11 points 3 months ago

Self-centered you say?

[–] xan1242@lemmy.dbzer0.com 4 points 3 months ago

BOUNS ROUND

hur hur hur

NYOOM

[–] xan1242@lemmy.dbzer0.com 3 points 3 months ago

I'm surprised nobody thought of the demoscene twisters

[–] xan1242@lemmy.dbzer0.com 4 points 3 months ago

Unfortunately not really.

The problem is that the artstyle is usually thrown out the window with these kinds of mods. They all end up looking very similar because of the amount of work you have to put in to make it look acceptable.

Not to mention, the hacky nature of RTX Remix is very limiting and the implementation is not very good to begin with (and very hard to use as a result).

I hadn't caught up with NVIDIA's RTX Remix SDK stuff but I plan on taking a look at this myself and do a more in-depth render integration with something (be it the Remix DXVK fork itself or something like UE5). I mod BlackBox NFS games extensively and I plan on cooking something up that is technically better than anything before.

view more: ‹ prev next ›