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submitted 1 year ago by ylai@lemmy.ml to c/gaming@lemmy.ml
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[-] Phen 4 points 1 year ago

Multiplayer makes fights more fun, but the game's story is better experienced on single player.

When I first started playing I was mostly just using basic attacks against enemies like a regular rpg. When I played with friends with all sets of different builds I saw them dropping furniture to barricade doors, shoving enemies off of cliffs, triggering traps from a distance and all sorts of cool stuff I wasn't even considering. But outside of fights everyone moved somewhere different and triggered different story elements that the others weren't seeing at all.

[-] PenguinTD@lemmy.ca 1 points 1 year ago* (last edited 1 year ago)

I think that was intended for figure out ways to beat some of the time sensitive quest, where the trigger might be you talk to someone, enter an area, etc. If you long rest then the NPC might be dead and change the subplot. With multiplayer I don't know how they handle long rest(like can one player go long rest while others don't? or a voting system? etc.) Anyway, I do single player, and I think multiplayer could be fun as well.

this post was submitted on 07 Aug 2023
245 points (98.4% liked)

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