this post was submitted on 04 Oct 2024
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[–] dodos@lemmy.world 4 points 1 month ago (3 children)

I really feel there would be a market for something like star citizen without all the realism stuff that gets in the way of the gameplay. I'm a backer, and when I can get to playing the game it's fun, but finding my way to the launch pad after every two years break when I'm trying to checkup on progress sucks.

[–] dragonfucker@lemmy.nz 14 points 1 month ago (1 children)

You're talking about No Man's Sky and Elite Dangerous. The whole point of Star Citizen is the realism.

Drag thinks hunger mechanics in a spaceship game are too much, though.

[–] Maggoty@lemmy.world 12 points 1 month ago

Same here, I loved the idea of a walk on space game I could play with friends. I loved the idea of ground side fights and boarding actions.

But now we've got some kind of super high fidelity survival game. If you can even run it it's far more akin to an first person POV EVE.

[–] yamanii@lemmy.world 5 points 1 month ago

Literally any other space game.

[–] echodot@feddit.uk 2 points 1 month ago (1 children)

Years ago I made a space game that was basically, Keep Talking And Nobody Explodes, but with spaceships. I made it way too complicated and basically only I could play it, but I've often thought that it was a good basis for a game if only I made it less stupid.

I cannot believe nobody has made a space game since, where being the master of your ship is the whole goal. Basically Euro truck simulator in space. One of the nice things about that game is that all the gamey stuff is just handled by menus so that you can actually get to the experience without having to wander around a supplemental environment that doesn't really add anything to the experience.

[–] slumberlust@lemmy.world 1 points 1 month ago

Space truckers came out this year.