this post was submitted on 09 Oct 2024
262 points (89.2% liked)
Games
32545 readers
1383 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This, this game isnt about fighting, it's about prepping, it's about researching your prey and knowing what you need to get the edge on it before you go in, brewing the potions you need and knowing what to hit it with
Oh yeah, I really wish I had played on a higher difficulty for this reason. Especially because one of the most immersive and thematically cool parts of the game for me was the main story section near the end of act 1 where you have to make a blade oil to fight a >!werewolf!< . (Vague wording to minimise spoilers in my main comment.) I really liked this because it made me reflect on what it means to be a Witcher — how the knowledge might be more important than the mutations and the magic.
An additional point to the prepping is that being open-world means that you can potentially go to areas or take on challenges far beyond the "intended" level. On lower difficulties, I didn't feel sufficiently punished for being audacious in that way, and I think the potential for punishment is part of the fun of the audacity. Especially when getting destroyed like this isn't the game "fuck you for even trying", but rather a "try exploring some more, find some new recipes and come back later (or just read the bestiary and find out that you already have the item you need)"
Just an FYI, Lemmy supports spoiler tags
BUTTON TEXT
HIDDEN TEXT