this post was submitted on 12 Oct 2024
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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The format of these posts is simple: let’s discuss a specific game or series!

Let's discuss the Final Fantasy series of video games. What are your favorites? What aspects do you like about it? What doesn't work for you? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Visual Novels, Hollow Knight, Nintendo DS, Monster Hunter, Persona, Monkey Island, 8 Bit Era, Animal Crossing, Age of Empires, Super Mario, Deus Ex, Stardew Valley, The Sims, Half-Life, Earthbound / Mother, Mass Effect, Metroid, Journey, Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

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[–] petrol_sniff_king@lemmy.blahaj.zone 3 points 3 weeks ago (1 children)

The paradigm shift system also introduces this... I dunno, ducking and weaving style gameplay? It's like you're the director of an orchestra looking for the right musical swell at the right time.

This paradigm shifting is the same kind that you do in other games when a party member needs to stop and focus on healing, but now that you have to shift your entire team's focus, while keeping in mind that each role really needs time and momentum to truly be effective, you end up making these real-time opportunity cost decisions about which urgent thing needs the most attention, or whether you can split your focus even though a team that can do this is much weaker at both things it's trying to accomplish. I really like the way 13 forces you to think about party formation.

I also give it credit for establishing the stagger meter, which was such a good idea that they've included it in like every game since then.

[–] OrangeEnot@lemm.ee 1 points 3 weeks ago

This is quite a nice summary! Yeah, the stagger meter is an awesome addition, especially since you have to take into account how exactly you reach the stagger. Do it with three ravagers too fast, and it runs out before you amass enough damage, for example.

My only issue with this battle system is that oftentimes, if you screw up your tactics, the game punishes you with prolonged combat instead of a game over. No MP, nothing to run out of, but you have to be effective so that battles don't drag too long.