Pixel Dungeon
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Thanks for the write-up!
I just saw on the fandom wiki that melee attacks that do 0 damage don't recharge the wands. I've been augmenting the staff for speed a lot thinking that it would be good to proc enchantments and the staff effects, but maybe that was misguided because too many of my attacks are being blocked or reduced to 0 damage?
Thats interesting, and something I wasn't aware of. However, if you're dumping upgrades into the staff, I don't see why even a speed augmented one wouldn't do at least 1 damage most of the time. There are some high armor enemies, but still...
I just started a Battlemage run. I'll have to try the speed augment. How early are you doing it that it's a problem? Like, how low level is your staff? I wouldn't want to do it until floor 11, I'd think.
Certainly not before floor 11. On my best attempt with the Battlemage I was able to use an hourglass to cover the time I needed to swap to a sword when I wasn't getting hits with the staff. Should've won that run too but I underestimated my own shrapnel bombs hehe
I speed augmented my staff on floor 16 and I'm having no problem dealing damage with it. It's a Staff of Corruption, so melee is pretty much my only damage. Plus some throwables, and a +0 Wand of Lightning. Oh, plus all the enemies I convert to my side.
I'm wearing +5 scale armor. I usually don't upgrade armor for a mage, but I really need it with just a Staff of Corruption. If it randomly gives an enemy the Weakness debuff, they can barely do any damage to me. If it gives them Vulnerable, I do quite a bit of melee damage to them. When they get low, I just keep zapping until they get corrupted. If there are multiple enemies in the room, the Amok debuff that triggers on melee is fantastic! The enemies start fighting each other.
The final boss fight should be interesting. I'll have to try corrupting some worms, I guess.