this post was submitted on 21 Nov 2024
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I have the sudden urge to try my hand at 3D art.

I'll make something 3D and post it here hehe.

OOOH I could make us some crusty emotes!

Is blender hard?

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[–] TreadOnMe@hexbear.net 11 points 4 weeks ago* (last edited 4 weeks ago) (3 children)

Working in 3D is hard no matter the program. Learning how to do it well requires a good grasp of geometry, boundary logic, extrusion and cuts. Basically if you know how to look at a block and what cuts you need to make from it to create something, you can make anything, but if you are thinking of it as a drawing program, it is significantly different.

Animation is awful though and I am very bad at it.

[–] robot_dog_with_gun@hexbear.net 7 points 4 weeks ago (1 children)

my math fundamentals are decent, it's the gulf between what i expect to be able to do and what i'm able to look up and figure out how to do that's a lot of my problem.

the subdivisions and patterns i can see as a human are meaningless to the machine and functions like select similar, shrinkwrap and select edge loop are so dumb it's frequently faster to drag select hundreds of edges two at a time to fill a gap with faces, or vertices one by one to remove part of something

[–] TreadOnMe@hexbear.net 5 points 4 weeks ago

Yup, sometimes it works fine, sometimes it doesn't can only experience can kinda tell the two conditions apart.

[–] keepcarrot@hexbear.net 3 points 4 weeks ago (1 children)

I feel like I clicked way better with parametric 3d software than with blender.

I still want to learn blender though, I bought myself hard surface stuff and printed out shortcuts. I just need some life stability. (Also, sometimes I butt up against something where I'm like "this would be trivial in solidworks!", very frustrating)

[–] TreadOnMe@hexbear.net 1 points 4 weeks ago

Absolutely. As much of a pain in the ass the software is, I also prefer Solidworks.

[–] bigboopballs@hexbear.net 2 points 4 weeks ago (1 children)

Learning how to do it well requires a good grasp of geometry, boundary logic, extrusion and cuts. Basically if you know how to look at a block and what cuts you need to make from it to create something, you can make anything

Is there a way I can study/learn about this stuff aside from trial and error?

I've always felt like I should understand the basic theory of how to do 3D modeling (and why it's done that way), but tutorials are always crash courses in how to navigate the UI.

[–] TreadOnMe@hexbear.net 2 points 4 weeks ago

Not sure. I learned how to do it through school, where we basically had about 3 months of class that was UI crash course, and from there it was about a year of theory, particularly focused in assembly and CAD.