this post was submitted on 06 Dec 2024
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Gaming

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Any of you feel like we've become so fixated on graphics and perfomance to the point where the actual game part of a video game is often overlooked, or at least underemphasized? I don't know about the rest of you, but all I come across on social media regarding gaming is about resolution, ray tracing, DLSS/FSR, frame rates, frame time, CPU and GPU untilization, and all of that stuff, and I'm honestly sick of it! I mean performance markers have always been discussed when it comes to PC gaming, but now even console gaming is getting this treatment! Don't you miss the days when you just installed the game and just played it? I know I do. What do you think?

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[–] SnotFlickerman@lemmy.blahaj.zone 6 points 1 week ago* (last edited 1 week ago) (2 children)

To be faaaaaaaaaaaiiiiir, a lot of that was tied up in the switch from overhead isometric view to first-person view.

Fallout 1/2 didn't focus on graphics, they were in many ways point-and-click adventures. A lot of things you had to hover over for "flavor text" and every once in a while something only four pixels wide exists that you need to notice.

So the gameplay actually actively eschewed graphics in favor of things like flavor text and reading.

Further, the switch to first person broke the SPECIAL system, because how to you even manage a gun skill in a first person shooter without it feeling absurd? It made sense in isometric, even if it was often frustrating to miss an enemy when you had a 79% chance to shoot them in the balls. Putting that in a first person when you mag dump into someone standing right in front of you and half your shots feels a lot less realistic, and can quickly become frustrating in a more fast-paced first-person-shooter environment. The SPECIAL system feels absolutely slapped on as an afterthought in Fallout 3.

Also, the writing in Fallout 3 was that shitty Bethesda writing. The writing was just subpar compared to the prior two installments. Especially the fucking stupid ass end of the game.

I'd say a lot of those complaints were driven more by the perspective switch than anything else.

[–] lime@feddit.nu 3 points 1 week ago

it was just an example :P

[–] TachyonTele@lemm.ee 1 points 1 week ago