this post was submitted on 14 Aug 2023
159 points (100.0% liked)
Gaming
30540 readers
154 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Dude, you rocked up saying both the writer and I didn’t “seam [sic] to know much about video game development,” then proceeded to be, well, loud and wrong about how split screen works. You can’t get defensive when you started out attacking.
Didn't want to be offensive sorry if you felt that way.
I think I made my point clear. Maybe I'm wrong about some details about split screen maybe we talking all about the same stuff but misunderstanding each other IDK. But again my main point is a different.
Because all my statements about split screen are actually just coming from general knowledge about game development and working on a network multiplayer game and assuming what would not be needed in local co-op I actually did some research about this topic now to make sure I didn't had false assumptions here.
This video here shows one Implementation of split screen https://youtu.be/tkBgYD0R8R4 of course this could be implemented differently by larian studios but I'm pretty sure the basic principle stays the same.
And the basic principle is not running the game two times. It's running two Views at the same time in the same world. So obviously there is no need to have everything twice in memory. So right now I don't see anything about what I said about split screen being proven wrong.
Of course there will be more load on the hardware for two players split screen but it's not the game running two times.
No questions that the a slower RAM compared to X or PS5 is causing bottleneck on the series S, never denied this, but this bottlenecks will go down in FPS performance and all of this can be worked around by developers by "optimising" the game. At which point this optimisation is seen as reduction in quality is up to debate. That's what I want to say.