Daystrom Institute
Welcome to Daystrom Institute!
Serious, in-depth discussion about Star Trek from both in-universe and real world perspectives.
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Rules
1. Explain your reasoning
All threads and comments submitted to the Daystrom Institute must contain an explanation of the reasoning put forth.
2. No whinging, jokes, memes, and other shallow content.
This entire community has a “serious tag” on it. Shitposts are encouraged in Risa.
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Episode Guides
The /r/DaystromInstitute wiki held a number of popular Star Trek watch guides. We have rehosted them here:
- Kraetos’ guide to Star Trek (the original series)
- Algernon_Asimov’s guide to Star Trek: The Animated Series
- Algernon_Asimov’s guide to Star Trek: The Next Generation
- Algernon_Asimov’s guide to Star Trek: Deep Space Nine
- Darth_Rasputin32898’s guide to Star Trek: Deep Space Nine
- OpticalData’s guide to Star Trek: Voyager
- petrus4’s guide to Star Trek: Voyager
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My personal explanation is that it is a power saving measure. I got the idea from a fan made Star Trek game called super Star Trek. One could move around with shield up all the time but you’d use up tons of energy
My other theory is that it has something to do with the deflector shields.
Yeah, I think the power-saving argument (#4) is potentially strongest, especially if the plot needs it to be for a given episode.
But I'm having trouble thinking of a situation in the shows where the maneuverability was limited by the shields. Certainly there are plenty of cases where power was routed to shields, maybe even the power that was meant for propulsion. But I think in general, those would be cases where power was already limited, or the need for defense was much higher. In general, I don't think I recall a trade-off where shields restrict maneuverability or speed.
Then maybe the generator would experience long-term degradation to be constantly running. Ironically, until I thought of this just now, I totally agreed with your reasoning about it being a weak plot point, haha!