this post was submitted on 29 Mar 2025
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[–] cjoll4@lemmy.world 22 points 5 days ago* (last edited 5 days ago) (2 children)

Literally every adventure where we have to enter a potentially dangerous castle/mansion/tower. We're going to climb or fly up to a higher level window because obviously if there's a trap or ambush, it'll be at the front door.

[–] Monument@lemmy.sdf.org 19 points 5 days ago

I keep wedging things into latches so doors can’t lock behind us.

[–] ArmoredThirteen@lemmy.zip 16 points 5 days ago

I played an aarakocra in a campaign with a brand new DM once. I triple checked and told them some of the difficulties of having a flying character and I still got greenlit. Very first quest I flew to the top of a mansion and threw down some rope. Poor DM never saw it coming and I derailed the entire thing lol. I got up to all kinds of stuff that campaign and the DM did eventually figure out how to work with my nonsense