this post was submitted on 07 Apr 2025
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    [โ€“] nasi_goreng@lemmy.zip 57 points 6 days ago* (last edited 6 days ago) (2 children)

    No. Importance of UX simply means advance users can customize their workflow while making it easy to use for casual users.

    Kinda like Krita or Blender. Both are not perfect, but the dev are working on it, together with the community.

    Even GIMP dev also working on that, they have GIMP UX issue tracker here: https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/

    "your program should look and behave exactly like this other program made by a corpo, because I've learned that one already"

    Oftentimes established workflow is already simple. There's no need to reinvent this from scratch. Example: Npainter and AzPainter are heavily inspired by PaintToolSAI. Inochi Creator is a clone (with unique feature) of Live2D Cubism.

    [โ€“] JustARaccoon@lemmy.world 1 points 5 days ago (1 children)

    Ehhh flexibility is a good feature to have, but it's not a requirement for good UX. Good UX should work for both beginner and advanced users, whether you do that through a single UI, different presets, or customizable panels depends on the use case and features available. A good music player for example doesn't need a highly flexible UI to have good UX.

    If anything, a good UX should know what tools people use most and how the rest of the market does theirs to have something that's transferrable but also that works well with your feature set and brand vision

    [โ€“] nasi_goreng@lemmy.zip 1 points 4 days ago

    I'm talking flexible UI as relative to Clip Studio Paint.

    The software is now an industry standard for manga, webtoon, 2D animation, and general ACG-related illustration in Asia. It was so good that there's no other alternative that have it. Not even Photoshop or Krita.

    I read that Krita dev also agree that it will be nice to have it.

    There's a ton of unique workflow only be possible with it.