this post was submitted on 07 Apr 2025
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    [โ€“] pyre@lemmy.world 74 points 5 days ago (36 children)

    dude if your ui is unusable you're gonna hear about it.

    you can't make an open source car that has two joysticks instead of a steering wheel and talk about industry standards and vendor lock ins when people say it sucks.

    I mean it's cool that it exists for non drivers who sometimes want to jump on an open source car for a quick trip but if driving is your job then the joysticks being technically functional won't cut it.

    that doesn't mean you have to copy everything 1:1, if people are looking for alternatives one reason might be that not everything about the standard car is great. affinity has some great differences in tools but they're designed in a way that makes sense to pro users.

    I've said this before but there's a severe lack of designers in the open source space. there should be a platform that enables designers to relatively easily contribute to open source projects without learning git or whatever the fuck.

    [โ€“] 2910000@lemmy.world 19 points 5 days ago (2 children)

    a platform that enables designers to relatively easily contribute to open source projects without learning git

    Reading this made me a bit sad.
    On the one hand, I understand how tools like this could be a hurdle for someone who isn't heavily invested in their use. And on the other, as someone who has tinkered with open source projects, I know that as hurdles go, git is the first of very many hurdles that must be cleared when contributing to a large, mature GUI program like this, and it's a pretty low one at that.

    It would be great if more people could contribute to and help develop open-source versions of tools they themselves use, but I can certainly see how tough it can be starting out

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    [โ€“] lightnsfw@reddthat.com 9 points 4 days ago (1 children)

    Honestly just copying everything from 10 years ago 1:1 would be an improvement on most big applications.

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    [โ€“] GissaMittJobb@lemmy.ml 157 points 5 days ago (16 children)

    Downplaying the importance of UX is one of the reasons the year of the Linux desktop still has not arrived.

    [โ€“] Nalivai@lemmy.world 38 points 5 days ago (40 children)

    If by importance of UX you mean "your program should look and behave exactly like this other program made by a corpo, because I've learned that one already".
    In reality The Year Of The Linux might never arrive, it doesn't have a multibillion corporation spending multi billions in order to make Linux a default software on every computer you buy. (to pedants: Android doesn't count)

    [โ€“] nasi_goreng@lemmy.zip 57 points 5 days ago* (last edited 5 days ago) (10 children)

    No. Importance of UX simply means advance users can customize their workflow while making it easy to use for casual users.

    Kinda like Krita or Blender. Both are not perfect, but the dev are working on it, together with the community.

    Even GIMP dev also working on that, they have GIMP UX issue tracker here: https://gitlab.gnome.org/Teams/GIMP/Design/gimp-ux/

    "your program should look and behave exactly like this other program made by a corpo, because I've learned that one already"

    Oftentimes established workflow is already simple. There's no need to reinvent this from scratch. Example: Npainter and AzPainter are heavily inspired by PaintToolSAI. Inochi Creator is a clone (with unique feature) of Live2D Cubism.

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    [โ€“] embed_me@programming.dev 29 points 5 days ago (1 children)

    I think the difference is with their software you can play around the UI and figure out things by intuition and trial and error

    The same thing is not enough in FOSS in many cases. Like for ex, drawing solid shapes in GIMP

    [โ€“] Nalivai@lemmy.world 31 points 5 days ago* (last edited 5 days ago) (4 children)

    For three years I worked teaching computers to adults, and for four years I was a system administrator/helpdesk for a big office.
    I can absolutely assure you, from my experience, there is nothing inheritly easier or harder to figure out in close source software vs foss, in windows vs linux, in gui vs console, in Photoshop vs Gimp.
    The only difference is, what did a person encountered before. The idea that you can give a person photoshop and they will draw you a sold shape, but you give the same person gimp and they will not be able to never stood up to my experience with probably thousands of people.

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    [โ€“] daniskarma@lemmy.dbzer0.com 14 points 4 days ago (1 children)

    I haven't used photoshop or any other "industry standard" in more than a decade.

    Still, everytime I open Gimp I have to look up for the "increase/decrease brush size" shortcut, because it's so dawn counter intuitive.

    [โ€“] TeddE@lemmy.world 6 points 4 days ago* (last edited 4 days ago) (1 children)

    The UI was overhauled in the 3.0 update on March. The new documentation says changing brush size is fairly easy: https://testing.docs.gimp.org/3.0/tr/gimp-using-variable-size-brush.html

    All brushes have a variable size that can be changed.

    You can change the brush size in several ways:

    • By using the default shortcut keys for changing a tool's size:

      • Decrease size by 1: [

      • Increase size by 1: ]

      • Decrease size by 10: {

      • Increase size by 10: }

    • By using the default mouse scrollwheel actions for changing a tool's size:

      • Decrease size by 1: Ctrl+Alt+Scrollwheel Down

      • Increase size by 1: Ctrl+Alt+Scrollwheel Up

    [โ€“] Marduk73@sh.itjust.works 1 points 2 days ago

    I knew x1 [ ]. Did not know x10 { }. Oh boy! Thanks.

    [โ€“] dreadbeef@lemmy.dbzer0.com 65 points 5 days ago* (last edited 5 days ago) (5 children)

    Yall just use Krita if you want a photoshop replacement on Linux and then stop complaining about gimp please. Krita draws circles exactly like photoshop please just use Krita and leave the gimp people alone

    [โ€“] VinesNFluff@pawb.social 51 points 5 days ago

    I use both.

    Krita is for drawing. GIMP is for making memes.

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    [โ€“] Monstrosity@lemm.ee 80 points 5 days ago (3 children)

    Krita, motherfuckers. Do you use it?

    [โ€“] Eyedust@lemmy.dbzer0.com 34 points 5 days ago* (last edited 5 days ago) (4 children)

    I use Krita, Aseprite, and Gimp. I must say, though, I'm loving Gimp 3. Now if we could just push past the proprietary docx plugins bullshit and make odf industry standard...

    Edit: Ah, shoot. I forgot Inkscape for vector art. Shame on me... I love Inkscape.

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    [โ€“] golden_zealot@lemmy.ml 39 points 5 days ago* (last edited 5 days ago) (26 children)

    Under the hood I actually really like GIMP. I'm also not too bothered by there being no circle tool. My problem with GIMP is that if there were a circle tool in it, its a little too difficult to find it if it does exist.

    If they had some front end re-write eventually where they just moved some stuff around and better organized the front end of the application, I think a lot more people would use it. UX/UI is really important, and I'm sure the contributors of GIMP know this as they seem to have done well to try to make the interface feel straightforward by putting stuff under menu's and whatnot, but the location of things just seems unintuitive/non-standard compared to what every other application does.

    The other issue I have with GIMP is just that its development cycle takes forever compared to most every other open source application I have seen.

    Not to say there is a great answer to any of this, image manipulation/animation software is not an easy thing to program by any means so I understand why it can take forever, but I just wish there was a real answer.

    In the mean time, I've just been trying to get by with krita, though krita really seems geared toward digital painting specifically.

    [โ€“] endeavor@sopuli.xyz 9 points 4 days ago (1 children)

    I love krita and it is the best digital art software i've used for painting and i've used them all proffessionally. I had to tweak it the least out of all of them.

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    [โ€“] alyth@lemmy.world 11 points 5 days ago (2 children)

    A great remedy to stuff being hard to find is that you can press the slash key / to open a command palette

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    [โ€“] menemen@lemmy.world 31 points 5 days ago (1 children)

    We have ISO standards. Fuck every single company that ignores those (Microsoft, Apple, ...).

    [โ€“] JackbyDev@programming.dev 17 points 5 days ago (1 children)

    And fuck ISO for charging so much for access to them.

    [โ€“] ThePyroPython@lemmy.world 14 points 5 days ago (3 children)

    As an engineer: 1000% agree.

    Seriously, why do I have to pay a value somewhere close to ยฃ1000 for a set of FUCKING PDFs?!?

    This is ridiculous. Make money from audits, certifications, training, and conferences. You can still make absolute stacks from those. Why the fuck do I or my company need to shell out thousands just so we know what to certify against to be able to sell stuff?!

    It's a fucking racquet and they know it. But it's either one of 3 options:

    • Find someone who's willing to send you the PDF or log in credentials for a library service that has access to these standards.

    • Take the risk downloading PDFs from dodgy sites you found on the 5th page of duckduckgo.

    • Bend over and spread open your wallet. Because good luck getting anything delivered to a customer without it.

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    [โ€“] VampirePenguin@midwest.social 31 points 5 days ago (2 children)

    Vendor lock in is the reason I went to a fully open source workflow like fifteen years ago. When you rely on these companies for tools, they own your work. They can jack up prices, change TOS whenever they want, paywall features, train AIs on your work, and jerk you around on a chain at their whim. I don't mind a little jank or having to do some workarounds for a certain result to keep my freedom. And also, when a new release comes out that fixes an issue ive been having, I feel grateful! In the closed ecosystem you feel entitled and resentful and powerless. It's not worth it.

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    [โ€“] ZILtoid1991@lemmy.world 13 points 4 days ago (1 children)

    You can make circles in Krita

    [โ€“] glnpf148@lemmy.world 10 points 4 days ago (6 children)

    It's possible in Ligma, too.

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    [โ€“] melfie@lemmings.world 31 points 5 days ago* (last edited 3 hours ago) (5 children)

    I was contemplating switching from Cinema 4D to Blender for a long time, but the UX of C4d was so nice and Blenderโ€™s frankly sucked. Then 2.8 came out with a UI overhaul that changed all that and now Iโ€™d never dream of switching to another 3d package when Blender is so easy to use, extensible with Python, and has a huge community around it. Blenderโ€™s popularity soared after the UX changes. Sometimes, a UI overhaul can make all the difference.

    Even where Blender falls short, thereโ€™s usually an addon that fills the gap, often paid, but still open source, which is 1000x better than competing options that almost always involve a subscription.

    The benefit of a community of open source software around it also canโ€™t be overstated. For instance, MakeHuman kicks ass, Auto-Rig Pro makes it usable for mocap and character animation, etc. Blender Studioโ€™s projects like Flamenco render farm and automated Blender Studio pipeline built around the also open source Kitsu that I self-host are also amazing. Collectively, it all blows Autodesk out of the water and should be a shining example to all other open source projects.

    [โ€“] BackgrndNoize@lemmy.world 22 points 5 days ago (5 children)

    No everything in Linux has to be used through the terminal, how else will I feel elite. If there has to be a gui let's make sure it looks like it was designed in 1995, so everyone hates it and just uses the terminal instead

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    [โ€“] finitebanjo@lemmy.world 26 points 5 days ago (9 children)
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    [โ€“] supersquirrel@sopuli.xyz 23 points 5 days ago (3 children)

    Hey, I was a GIMP convert even during the long dark ages of GIMP where you couldn't do any kind of bulk layer selection or moving or lots of maddening things... and you know what I kept fucking using it because it was always there for me, ready to help me make a shitty meme.

    GIMP has recently gotten MUCH better though, it is a straight up beast now.

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    [โ€“] pHr34kY@lemmy.world 31 points 5 days ago (5 children)

    It's not a standard until there's an ISO, RFC, IEEE or IEC number to go with it.

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