this post was submitted on 11 Apr 2025
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Playing Xenoblade X!
Finished Chapter 6.
Got two Skells so far, the one that you get for free after getting the pilot license, and another from the "New Skell on the Block" mission... but that's only because I need to get to Level 30 before I can buy more of them. I've got something like 3.5M sitting in the bank due to all the passive income from FrontierNav so I'm ready to spend big bucks into buying+upgrading mechs once I get there.
Have been focusing mostly on Primordia and Oblivia, though I also got some reasonable progress exploring the goddamn labyrinth called Noctilum. I took a quick trip to Sylvalum and Cauldros but only unlocked a fast travel point on each to make life easier, haven't really started exploring those yet.
Currently doing sidequests and leveling up, will probably move on with the story once I get everyone past 30. Might try to unlock a few more characters too, I there's 2 or 3 available and just waiting for me to do their recruitment mission.
How much does the game change with Skells? Should I try to hurry to the point where I get skell, or just enjoy the exploration and quests until I naturally reach that point?
A lot. It's a drastic improvement in exploration speed and ease .
I was having a good time before, but the game certainly became a lot more fun after I got them.
I don't think you can rush too much since there's exploration requirements in some of the story missions, and one of the "tests" to get the skell requires you to have a good amount of FrontierNav spots (you need to get it up to 15k credits per return).
But if you're close to Chapter 6 I'd say yes, rush a bit and get your mech now, it's worth it.
How the skell acquisition works, minor spoilers.
Once you finish Chapter 6 you'll get a notice from Vandham that the Skell license test is available. It's a set of 8 quests, one for each Blade division and most of them are fairly simple and quick, similar to the Basic/Blue missions - kill X enemies, find X of a specific item and so on. The most annoying one may be the "15k credits from FrontierNav in one return" if you haven't been exploring a lot.
Once you complete them all you get your first Skell for free and others get unlocked in the store, but they are quite pricy (200-500k just for the basic Skell, not counting additional weapons you may want to purchase) and need Level 30 for a character to use, so it may take a while before you get more, but just having one of them opens up exploration a lot.
You can also get a second free Skell from the “New Skell on the Block” Affinity quest which should open once you get the license.
I am still at chapter 3. Well, I finished chapter 3 story quest, but haven't started the next one, so not sure if it's chapter 3 or 4. Just doing the affinity missions right now. Guess I'll just take it slow.