this post was submitted on 25 Apr 2025
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I ran a cyberpunk red campaign as the GM. I set up a storyline where the group was captured by Arasaka using an experimental “flashbang” that would shut down anyone with neural implants (the whole group). The dumbest of my group attempted to escape that. He rolled a nat 20 and I had him literally commit ego death inside his mind to “wake up.” Inside the AV they were all trapped in was my version of the head of arasaka security. Basically an undefeatable t-1000.
He rolled a nat 20 again and woke everyone on the av up with advantage. Then the fucking rockerboy convinced the head of security to save him rolling his own nat 20 while the others worked to override/crash the AV before it could land at arasaka
So I ended up having the rockerboy being wrapped in a big hug by the head of security and jumping out as the av crashed (the tech lowered the speed). So the rockerboy survived with like no damage, the head of arasaka security was fucked up, the team survived, and never made it to the entire narrative I had planned.
10/10 would GM again
Virgin Silverhand: Sets off a nuke and barely anyone even remembers him or his band, gets soul killed.
Chad random rockerboy: Restarts his own brain with pure willpower and immediately talks a decades long Arasaka supersoldier into helping him.
Lol it was the idiot solo who woke himself and everyone up. The rockerboy just always avoided conflict and made a wildly dramatic exit. But the events in motion had us all crying laughing while my brain scrambled to plot the continuation of the story as the group rolled to destroy my cool narrative
I did a one-shot once with a Bethesda start (locked in a prison with a bunch of stranger) pickpocketed the keys off the guard, got caught, convinced the guard to gift me the keys, then when the guard saw me giving the keys to another player I convinced the guard I was just passing on the kindness. I then snuck into the office of the warden (boss) stole some magical items (including an immovable rod). Later after the inevitable fight where the other players who actually had the stats to fight wasted a few guards, I did successfully convince a couple of guards to just go home for the day before I snuck out.
Later attempting to escape through the city, we're stopped by some guards who'd heard about the prison escape and see a rag-tag group covered in blood and in a hurry so they assume we're the escaped prisoners. I told them we were midwives leaving a very messy birth and heading to another emergency (advantage on that roll was all that caused it to land) then ultimately met up with the warden at the town gate who I simply trapped with my immovable rod