[-] CheeseNoodle@lemmy.world 4 points 2 days ago

Hasn't the US also repeatedly allegedly accidentally hit targets with white phosphorus that was intended just as a marking flair?

[-] CheeseNoodle@lemmy.world 52 points 2 days ago

I really hope this doesn't catch on, Games are already horifically inefficient, imagine if we started making them like this and a 4090 becomes the minnimum system requirement for goddamn DOOM.

[-] CheeseNoodle@lemmy.world 7 points 2 days ago

Whenver I lucid dream my mind resists immediately and with great force, false awakenings, distractions, liminal spaces, just not fucking letting me fly ever no matter what, every single sapient character in the dream apparently being aware of what I'm doing.

[-] CheeseNoodle@lemmy.world 2 points 3 days ago

From what I understand (I don't play but my brother does) Starcraft 2 multiplayer was balanced almost entierly around the pro scene.

[-] CheeseNoodle@lemmy.world 1 points 3 days ago

Though some larger spiders can be quite fragile and actually die from falls that wouldn't kill a human or even injure one who's prepared and knows how to land.

[-] CheeseNoodle@lemmy.world 2 points 4 days ago

I've forma'd him a few times now but iirc Sevagoth, his shadow and the shadows claws all come with at least 3 polarities.

13

So with his new fashion (love that lopsided scarf) and more importantly his newish augments he's really become a frame that I love a lot more than I thought I would. After looking at some youtuber builds the option seemed to be distinctly nuke or ghost but honestly he works great doing both (even with some mods missing)

Overall he ended up being a frame I can play however I want.

  • Tanky enough to just melee or shoot when I want too.
  • Nukey enough to handle base steel path even without subsuming roar
  • Able to transition to shadow form pretty much whenever I want since the nuke instantly charges death well.
  • Able to nuke well in shadow form too.

Its also just awesome to be able to have swarms of killer ghosts to summon on a whim in both normal and shadow form.

[-] CheeseNoodle@lemmy.world 1 points 5 days ago

We have 3 seperate landfill bins where I live and the local government has been repeatedly caught dumping it all in local landfills, the one time they didn't was because it was mysteriously dumped in the middle of the amazon jungle, seemingly from an aircraft.

[-] CheeseNoodle@lemmy.world 1 points 1 week ago

I always find text in dreams perfectly legible though it often changes if I try to read the same bit twice.

[-] CheeseNoodle@lemmy.world 18 points 1 week ago

I mean... China is capitalist too its just state capitalist.

[-] CheeseNoodle@lemmy.world 4 points 1 week ago

Except in all the countries with rent control where people still build houses?

[-] CheeseNoodle@lemmy.world 5 points 1 week ago

Good idea bad execution, if it had escalated to raiding a warehouse full of people strapped into vr goggle to up their view numbers and destroying a crowdfunded giant laser to carve their faces on the moon then they could have made for really good villains. Instead we got stale memes, also the final boss fight was somehow worse than BL1.

15
7

I'm sure we all remember when Topaz shards were utterly overpowered only to be nerfed so hard as to be all but abandoned outside secondary crit chance. Since then DE have said they follow the same rules Calibans lethal progeny ability, this howerver is incorrect and Topaz shards appear to be even more limited. They in fact seem to obey the following 2 rules.

  • Overshields cannot be generated.
  • Shields cannot be generated during ANY kind of recharge delay.

The second point is important because any recharge delay includes the brief one every time you'r hit, even if you still have shields and haven't shield gated. The result is that Topaz shards cannot generate any shields while under fire.

This in my opinion is likely an oversight as it renders them utterly useless since their only potential utility is when you're not in combat yet still able to kill enemies with a blast, a situation not only incredibly rare but also one where shields regenerate on their own anyway.

14

So before I start here's my build for reference:

Review
So overall I think Jade is a cool concept, having a 'biblically accurate' angel warframe is a nice change from another speedster frame or whatever cali...something is meant to be. I know some people find the whole, well if you played the quest you know; thing a bit uncomfortable but in retrospect its a pretty masterful move by DE because a biblically accurate angel should be unsettling. Onto the review:

  • Lights Judgement:
    This is a pretty great ability, it effectively acts like blood altar but without requiring an enemy and with extra synergy with other parts of her kit. It does suffer a bit from the same issue as Trinitys 'well of life' in that despite being an objectively good ability its a bit overshadowed by the rest of her kit.

  • Symphony of Mercy:
    This is basically a 3rd aura, and honestly outright unbalanced compared to other support frames but it is fun. I like to use the strength buff before casting my 4 for the free boost and then maintain damage to buff my own glory weapon, occasionally switching to the shield buff to quickly recharge if I'm taking a lot of damage. Its worth noting that this scales with affinity range so it can benefit from PoE consumables and the Vazarin focus school. I also suspect the % shield regen could make for an interesting tanking method when combined with primed redirection but I haven't tried that yet.

  • Ophanim Eyes:
    Another strong one and Jades subsume the defense strip is not only good but also stacks addatively with corrosive projection allowing you to speed up armor strip by about a second. The ability also has slow but most enemies die before it can make a difference (The abilities own damage is not worth mentioning). On Jade only this can also revive allies but it really doesn't come up much.

  • Glory on High:
    Mandatory if you want to look like an awesome angel instead of a pile of wet towels this ability is also fortunately pretty damn strong. The drain isn't crazy and the weapon is also strong in its own right, 30-50% damage reduction is also icing on the cake; combined with aerodynamic and aviator you can hit abnout 75% damage reduction in this state.

Glory:
Once again here's my build for reference:

Easily one of the stronger exalted weapons right now being somewhere beteen dex pixia and peace makers in terms of raw damage output while being easier to use than both. It can handily take down level 200 steel path grineer without any armor strip, and with range and sufficient enemy density it can maintain her 2 forever all by itself, particularly in steel path. It can also synergize with her 1 for a massive room nuke but honestly thats overkill.

If you want more single target damage simply swap fulmination for pistol elementalist to roughly double its damage output.

Conclusion
Overall Jade is a really strong frame who's fun to use with a kit where every ability has its place and feels worth using... yet its feels vaguely dissapointing. Despite being good it doesn't really feel like Jades kit. Particularly with her 2 and 4 it feels more like DE took all the things they should have done to rework, Hildryn, Equinox and Titania and combined them all together to make a new frame instead.

Overall I'm happy with jade but I think I would have been happier if Hildryn had a 4 that felt this good, if Equinox wasn't saddled with awkward limitations and uncapped energy drains, and if Titania (while still strong) just had a little more usability and synergy in her kit.

17

E.g. I like the Cinta because its super pretty and has an interesting firing mechanic even if its not the strongest.

23

I know they're pretty much the worst companions in the game but I really love my helminth charger, glad I can run around with four of them now.

75
submitted 8 months ago by CheeseNoodle@lemmy.world to c/terraria@lemmy.ml

Tried to make this thing using only materials available at the start of the game: wood, stone, dirt, sand, iron and gel. Its got a full crafting setup, space for a hellivator and storage room. It also deliberately doesn't count as housing so NPCs won't barge in but I can still set my spawn.

95
82

Just saw this exploded cop car driving around after sending not-glados back to delamain. Also had a whole cool car chase followed by a bike crash when taking that one cab slowly back to del though and another took me past the the car I'm driving so huge improvements overall.

5
submitted 1 year ago* (last edited 1 year ago) by CheeseNoodle@lemmy.world to c/warhammer40k@lemmy.world

So for a quck refresher the venomthrope statline is as follows: [M6" / T5 / Sv4+ / W3 / Ld8 / OC1] 70pts for a unit of 3 They have 5 attacks on an anti-infatry 2+ weapon.

A malanthrope in comparison is 75 pts and otherwise identical stats excepting 10 wounds and Ld7, it also has a garbage weapon of its own.

So why take a malanthrope instead of 3 more venomthropes? Well first of all it completely offsets its own weak attacks by giving the whole unit access to sustained-hits 1 and since anti-X weapons count as critical hits its immediately doubling the damage output of the acompanying venomthropes.

The malanthrope is also bringing synapse to the unit and increasing foul spores radius from 6" to 9". As a final advantage its 10 wounds are in one model, a normal unit of 6 venomthropes would lose effectiveness for every 3 wounds lost however a unit of 3 venomthropes with an attatched malanthrope can maintain full effectiveness for 9 wounds before damage output begins to fall.

Theoretically the benefits of a malanthrope only grow greater if attatched to a unit of 6 venomthropes as their fighting power would increase to that of 12 ordinary venomthropes for only 3/4 the cost.

14

The charge bonus on the fight phase page implies that the charger fights first but I've also seen some reviews for 10th edition mention that the defenders actually fight first in 10th so I'm a little confused.

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CheeseNoodle

joined 1 year ago