this post was submitted on 30 Apr 2025
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[–] celeste@kbin.earth 6 points 1 month ago (1 children)

The initial appeal for me was that I enjoyed harvest moon, except for how the old tech made the experience of playing it suck so bad, I couldn't replay it. It was annoying doing any of the basic tasks like switching tools iirc. so there was a huge opening in the market for a new harvest moon that wasn't annoying to play. And where you were allowed to be gay.

So the initial buzz came from that, imo. the people who wanted a new harvest moon game were like 'wow, finally!' and then word of mouth did its thing. these days, nostalgia for it specifically drives people back to play, along with extensive modding and occasional free updates keeping things fresh.

i think other people can explain better why the harvest moon formula itself is so appealing, but i just think it's interesting how an indie game can get so popular by just being like "what if i made this big corporation game people want a new entry from, but fixed the stuff in it that sucks?'

[–] toy_boat_toy_boat@lemmy.world 2 points 1 month ago (1 children)

i don't know anything about harvest moon, but you said something that stood out for me.

i thought it was neat that you could flirt with anyone in that game, but that's as far as i got with that. i assume, though, that you can pursue relationships with anyone and that it's totally not an issue at all. that's the impression i got, and i thought that was pretty cool. didn't come off as anything political when i saw it at the time, though, i just figured it was the inevitable evolution of characters in fiction. i miss my old naivity.

[–] celeste@kbin.earth 2 points 1 month ago (1 children)

iirc, there was one old harvest moon game where you played as a woman and you could marry a guy OR live forever with your female bestie. i don't remember if that one made it to the english speaking world.

stardew valley really upped the game when the guy who made it decided it'd be no big deal if you wanted to pursue a same sex relationship in it. now it feels like a standard of the genre to let you do that, and it really wasn't always like that. other games did it, too, but it still felt exceptional back then.

(but, yeah, the gay thing was a big deal for me personally, especially at the time sdv came out. i don't know if it was generally a big deal for most players, but that's definitely a reason for it to catch a certain sort of player's eye back when it was first becoming popular.)

[–] toy_boat_toy_boat@lemmy.world 2 points 1 month ago (1 children)

i thought there was something special about just making it that way and not making a point of it. it's just the way it is. that's just really cool to me.

[–] celeste@kbin.earth 2 points 1 month ago

The ideal is that it's just in there and no big deal. I know that's all I wanted when I was young.