Unpopular Opinion
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This is a bit of a mix of rules 4 and 5 to help foster higher quality posts. You are expected to defend your unpopular opinion in the post body. We don't expect a whole manifesto (please, no manifestos), but you should at least provide some details as to why you hold the position you do.
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One important thing - upscaling does help with low spec/low power gaming (esp on smaller screens). Obviously it's a double edged sword (promotes pushing out games quicker), but it has some really cool uses. Now forced TAA on the other hand...
Both are tolerable, but only if they're not forced, and for some reason companies have a hard-on for forcing them. Kinda like how 103° FOV limit somehow became a standard even in fast-paced competitive games
Many... most?... games that can do DLSS/FSR... also have TAA forced on by default. You can find out by digging through their config files and/or console commands, its often the case that basically half of the game's graphical pipeline explodes or glitches out if you hack in and force it off.
Because the DLSS/FSR algos hook into the motion vectors that the game's TAA give them.
TAA is very often the foundation layer that DLSS/FSR is built on top of.
A few games actually let you turn TAA off, but a good deal of them don't, because they never bothered to set up a standalone motion vector layer/component/pipeline that is seperate from the AA part of TAA.
It continues to amaze me that people don't just generally know this.
DLSS/FSR are literally built off of TAA, and a lot of game devs are lazy, or are told by management to not bother, whichever.
Or i just check pcgw and get disappointed. Oh well, if I can at least change the frame weight it's usually bearable, otherwise I'll just not bother
edit: or if the game lets me hack it off, otherwise I'd rather skip
edit2: also you can use FSR on pretty much any game now, regardless of AA, at least that's what it looks like from my driver. So forced upscaling usually equals forced taa
You can run FSR natively on many games now, but they don't all support it in the same way, nor the same version, and it also varies by your hardware.
You can also hack FSR of various versions into various games via ... well, the FrameGen addon on Decky, for the Steam deck, is really a collection of a whole bunch of other hacks/mods/implementations for other games, and you can run a lot of those independently on linux or windows ... but there are a lot of variables when you get this specific.
I've had shit GPUs.
playing at lower res and settings gives a better image and performance than trying to upscale 540 to 1080p.
That's your preference tbh, same as AA for most people. Also you can upscale from higher res, it doesn't have to be 50%.
As long as it's not forced - more options are welcome in my opinion.
Personally I'm not a fan of anything other than NativeAA/DLAA, but it's a smaller issue for me than forced TAA or forced software RT.
Except useless shit like this is increasing GPU prices.
So its not just a matter of preference or opinion. Its an economic matter, They are throwing useless bullshit "Features" into cards and jacking the prices up to cover for them.
Nah, that's mostly the "AI" machine learning crap. That stuff is definitely at present garbage that does nothing but eat electricity and bloat nvidia's stock price.
People keep buying their cards, why would they not raise prices? If you look at the backlash to the 50 series launch and it's "4090 performance" claims, upscaling and framegen can have the opposite effect on perception, yet people keep buying. Even in AMD's case the cards are at 50% over MSRP yet they sell.
The biggest reason still is rampant consumerism. If people voted with their wallets it wouldn't be this bad imo.