Unpopular Opinion
Welcome to the Unpopular Opinion community!
How voting works:
Vote the opposite of the norm.
If you agree that the opinion is unpopular give it an arrow up. If it's something that's widely accepted, give it an arrow down.
Guidelines:
Tag your post, if possible (not required)
- If your post is a "General" unpopular opinion, start the subject with [GENERAL].
- If it is a Lemmy-specific unpopular opinion, start it with [LEMMY].
Rules:
1. NO POLITICS
Politics is everywhere. Let's make this about [general] and [lemmy] - specific topics, and keep politics out of it.
2. Be civil.
Disagreements happen, but that doesn’t provide the right to personally attack others. No racism/sexism/bigotry. Please also refrain from gatekeeping others' opinions.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Shitposts and memes are allowed but...
Only until they prove to be a problem. They can and will be removed at moderator discretion.
5. No trolling.
This shouldn't need an explanation. If your post or comment is made just to get a rise with no real value, it will be removed. You do this too often, you will get a vacation to touch grass, away from this community for 1 or more days. Repeat offenses will result in a perma-ban.
6. Defend your opinion
This is a bit of a mix of rules 4 and 5 to help foster higher quality posts. You are expected to defend your unpopular opinion in the post body. We don't expect a whole manifesto (please, no manifestos), but you should at least provide some details as to why you hold the position you do.
Instance-wide rules always apply. https://legal.lemmy.world/tos/
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Eh... The latest versions of DLSS and FSR are getting much better image quality in stills...
But they also still are not as good image quality as actually rendering the same thing, natively, at full resolution, as was the quote you are disputing.
Further, the cards that can run these latest upscsling techs, to reach 4k60fps, 4k90fps, in very demanding games, without (fake) frame gen?
Its not as as bad with AMD, but they also don't yet offer as high calibre a GPU as Nvidia's top end stuff (though apparently 9080 XT rumors are starting to float around)...
But like, the pure wattage draw of a 5080 or 5090 is fucking insane. A 5090 draws up to 575 watts, on its own.
You can make a pretty high powered 1440p system if you use the stupendously high cpu performance per watt, high powered 9745hx or 9745hx3d cpu + mobo combos that minisforum makes... and the entire PSU for the entire system shouldn't need to exceed 650 watts.
... A 5090 alone draws nearly as much power as basically the one resolution step down system.
This, to me, is completely absurd.
Whether or not you find the power draw difference between an 'ultra 1440p' build and an 'ultra 4k' build ridiculous... the price point difference between the those pcs and monitors is... somewhere between 2x and 3x as expensive, and hopefully we can agree that that in fact is ridiculous, and 4k, high fidelity gaming remains far out of the reach of the vast majority of pc gamers.
EDIT:
Also, the vast majority of your comment is comparing native + some AA algo to... rendering at 75% to 95% and then upscaling.
For starters, again the original comment was not talking about native + some AA, but just native.
Upscaling introduces artefacts and innacuracies, such as smudged textures, weird ghosting that resembles older, crappy motion blur techniques, loss of lod style detail for distsnt objects, sometimes gets confused between HUD elements and the 3d rendered scene and warps them together...
Just because intelligent temporal upscaling also produces what sort of look like, but isn't actually AA... doesn't mean it does not have these other costs of achieving this 'AA' in a relatively sloppy manner that also degrades other elements of the finished render.
Its a tradeoff between an end result at the same res that is worse, to some degree, but rendered faster, to some degree.
Again, the latest versions of intelligent upscalers are getting better at getting the quality closer to a native render while maintaining a higher fps...
But functionally what this is, is an overall 'quality' slider that is basically outside of or on top of all of a games other, actual quality settings.
It is a smudge factor bandaid that covers up poor optimization within games.
And that poor optimization is, in almost all cases... real time ray tracing/path tracing of some kind.
A huge chunk of what has driven and enabled the development of higher fidelity, high fame rate rendering in the last 10 or 15 years has been figuring out basically clever tricks and hacks in your game design, engine design, and rendering pipeline, that make it so realtime lighting is only used where it absolutely needs to be used, in a very optimized way.
Then, about 5 years ago, most AAA game devs/studios just stopped doing those optimizations and tricks, as a cost cutting measure in development... because 'now the hardware can optimize automagically!'
No, it cannot, not unless you think all PC gamers have a $5,000 dollar rig.
A lot of this is tied to UE 5 being an increasingly popular, but also increasingly shit optimized engine.