this post was submitted on 06 Jun 2025
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Programmer Humor

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[–] propitiouspanda@lemmy.cafe 4 points 2 days ago (1 children)

Legend of Zelda did it well.

Honestly, I think a major issue with doors is that they just slow down gameplay.

It's like coming across a ladder only every building has one.

[–] Initiateofthevoid@lemmy.dbzer0.com 3 points 1 day ago (1 children)

Almost all game-slowing doors are just hidden loading screen baked into the gameplay.

[–] MonkeMischief@lemmy.today 1 points 1 day ago

I actually felt like the Elder Scrolls games handled this elegantly. The interactable doors could be wonky but also strategic, but for cell changing doors, on today's hardware you barely even notice the loading screen.

It felt like it kept each area of the game nice and concise, but also it still felt so connected! Especially with how characters could follow you between cell changes after Morrowind. (SURPRISE, pants-ruining Oblivion guard jumpscare!)