this post was submitted on 25 Jun 2025
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Because I'm more curious about why things are the way they are just like the author, and would like to understand this with more data points, only making the comparison more helpful. I'm not saying author "should" consider impact of shader compilation, but I'm saying had they done, we'd understand the difference better.
They added asus vs Lenovo drivers data points, which alone tells us that driver optimization is responsible to a great extent. All I'm saying here is more data is more helpful.
Maybe even after taking care of that, the difference is huge, which will tell us its not enough to have precompilation of shaders. Maybe it does reduce the gap, telling us that potentially dx11 games might tend to do similarly.
Saying "RTX 5060 is better than 9060 XT" with 5 games tested is one level of comparison, but if they are grouped into RT and non RT games, games with 8gb and 16gb VRAM requirements, games with and without nVidia partnership, isn't that just more detailed and an even better comparison point?