this post was submitted on 25 Jun 2025
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[–] DoucheBagMcSwag@lemmy.dbzer0.com 10 points 12 hours ago

We'll have to see if that's the same with the Xbox Ally.

I'll be laughing if its still outperformed

[–] HexParte@lemmy.zip 11 points 14 hours ago* (last edited 14 hours ago) (2 children)

I found the same thing on CachyOS (another Arch fork). The increase for me was staggering. Lies of P went from an unstable 144fps on windows 11 with an overclock (OC) on my GPU to 200fps in Cachy. Settings were all maxed out at 1440p. I noticed a similar jump from other games. Modded and vanilla NBA 2K25 went a stuttery mess at 172fps (frequent dips down to 72fps) to a steady 180fps with NO dips (that’s my monitor’s limit). I like to test things on The First Descendent, and it went from an unstable 79fps with maxed settings to 119fps. And while I don’t have numbers for it, The Witcher 3 Next Gen (vanilla and heavily modded) run a lot smoother. But after ten years, that game has been optimized out the ass.

I did notice, however, that the increase in performance diminished greatly as I turned down settings. On Windows 11, I would notice a way “higher” increase in frames. For Example, I could tweak settings in the First Descendent like Global illumination and increase frames in Windows 11 to 109fps, but still unstable. In Cachy, if I did these things, I didn’t really notice a meaningful impact.

RT also performs slightly worse on Linux. But I figure anyone using Linux might be the same type of person to not care about RT.

My hypothesis is that without the CPU resources being eaten up by things like Windows Defender, the CPU is able to process more data quicker, reducing GPU wait time. I don’t have data on that, I would need something as in depth as presentmon from Intel for testing. Arch has forks of that, but nothing nearly as in depth, and PresentMon has declined any Linux support in the foreseeable future.

I should mention, the OVERALL jump is ~40% going to CachyOS. And we know that the jump from Windows 10 to 11 saw a ~27% hit due to the new Windows Defender.

My system is 64GB of SK Hynix DDR5, 9070xt (on my Windows Partition it’s OC’d, but on CachyOS I leave it stock), and a 9800x3D that has been manually OC’d in the bios and a 240mm AIO. I leave the panels off my O11 D Mini. The motherboard is a Gigabyte X870 Aorus Elite (2x8 pins for the CPU delivery).

For all the FPS data, I pulled it from Steam on Cachy which uses presented frames instead of actual frames. Basically, the frames the GPU is presenting to the monitor, not necessarily what your eyes are seeing.

On my Ally, I also noticed a difference swapping to SteamOS. Something to keep in mind with anyone planning to do that, you can allocate up to 6GB of RAM to the iGPU before Arch/SteamOS gets affected. I just don’t see anyone telling you you can do this.

[–] BoxOfFeet@lemmy.world 1 points 1 hour ago

RT = Rollercoaster Tycoon?

[–] PolarKraken@sh.itjust.works 2 points 3 hours ago

Dope, detailed writeup, thank you!

[–] lka1988@sh.itjust.works 3 points 11 hours ago

Games run faster with LMDE6 than they did with Windows 10 on my 5800X3D/7900XTX PC.

[–] Crampi@sh.itjust.works 8 points 14 hours ago (5 children)

Imagine if Valve decided to ship HL3 only on SteamOS :)

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[–] candyman337@lemmy.world 99 points 1 day ago (8 children)

I believe it, Windows bloat these days is so bad. I keep telling my friends Tarkov runs better on Linux if they'd just let me play the goddamn multiplayer I'd be golden

[–] chiliedogg@lemmy.world 30 points 1 day ago (7 children)

I'm really curious to see what kind of performance gains the Xbox-mode or whatever they're calling it is going to provide. I don't know if it'll reach SteamOS levels, but it does legitimately look like they're taking the bloat's hit on gaming seriously with the Xbox-branded ROG Ally.

The reality is that mostly people aren't going to leave Windows, so if Valve and Linux force Windows to improve it's still a win.

[–] Nibodhika@lemmy.world 10 points 22 hours ago* (last edited 18 hours ago) (2 children)

The reality is that mostly people aren't going to leave Windows, so if Valve and Linux force Windows to improve it's still a win.

While I mostly agree with this, every time I see this mentioned it reminds me that ~~MS-DOS~~ Windows was not very popular, until a Microsoft employee offered to port Doom to ~~DOS~~ Windows, because he saw that if games ran on a platform people would use it and migrate naturally, that employee was called Gabe Newell. So I do have some hope that there's some bigger migration, and in fact we've seen the numbers steadily rising, and these sort of things tend to be exponential, so I wouldn't be surprised if it picks up speed.

[–] Homesnatch@lemmy.world 9 points 19 hours ago (2 children)

DOS was the most popular OS for gaming at the time and Doom was released first on DOS by id.

Gabe Newell and team ported it to Windows 95.

[–] candyman337@lemmy.world 1 points 11 hours ago

I did not realize Gaben worked for Microsoft. So he knows wtf he's doing with the steam deck. I think he is 100% trying to recreate that OS migration of the 90s

[–] Nibodhika@lemmy.world 3 points 18 hours ago

Oops, thanks for the correction I'll update the post

[–] chiliedogg@lemmy.world 3 points 16 hours ago

Windows was wildly popular prior to Doom. Doom for Windows 95 was a showcase for DirectX, not Windows.

Doom was on more systems than Windows 95, yes, but that's a little misleading. First off, it was released several years before Window's 95. Secondly, people upgraded computers less often back then, and Windows 95 wasn't packaged with most systems and wasn't distributed online. You had to actively decide to go to a store and buy it.

Third, the vast majority of Doom copies were the shareware version of the first campaign. It was tiny and free. People would bring their floppy to a friend's house, or they'd post it on a bbs for download.

The port to Windows 95 was a technical showcase of the advantages of using DirectX. It showed that Windows had integrated features that could be used to enhance games with minimal development cost, and that games could be run without having to exit Windows to DOS, which was a huge hassle required for most games at the time.

[–] candyman337@lemmy.world 19 points 1 day ago (14 children)

I think we're beginning to see a serious shift about how people view Linux. I do think valve being on Linux will significantly legitimizes it, and drivers will become much more accessible for it. In the next decade I think we will see a big migration of gamers to Linux. Being on Linux myself, the experience is even more streamlined and less glitchy than just a year ago, just because of the widespread adoption of OS's like steamOS and bazzite.

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[–] fuckwit_mcbumcrumble@lemmy.dbzer0.com 71 points 1 day ago (4 children)

Games run faster on SteamOS with proton than Windows 11, Ars testing finds

FTFY. I hate all these articles that downplay the heavy lifting proton (and all the tools that make it up) are doing. But "Proton makes games run better" doesn't get the same attention.

[–] spicehoarder@lemm.ee 2 points 11 hours ago

I find they run even faster with Glorious Eggroll fork of proton

[–] themoken@startrek.website 64 points 1 day ago (13 children)

Proton is amazing, but it's entirely overhead translating library/system calls to Linux. It's accurate to say they run better on SteamOS, not to say Proton is making it run better.

Now maybe Proton makes them run better than a janky but native Linux port, but that's a separate statement about games being better optimized on Windows.

[–] Matriks404@lemmy.world 3 points 17 hours ago* (last edited 17 hours ago) (1 children)

They're not only being better optimized on Windows which results that running them through Proton is better. In a lot of cases Windows versions actually run, while native Linux don't, because there's no single stable API (ABI? Idk) on Linux and games break when you update your system.

[–] zalgotext@sh.itjust.works 3 points 12 hours ago (1 children)

(ABI? Idk)

Application Brogramming Interface?

[–] Shanmugha@lemmy.world 4 points 12 hours ago

Almost. Application Binary Interface

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[–] HEXN3T@lemmy.blahaj.zone 1 points 14 hours ago

Lol. Lmao, e--

[–] lustyargonian@lemm.ee 28 points 1 day ago (12 children)

Take aways:

  • Sample set is of 5 games
  • Lenovo drivers are much slower than Asus
  • There are 2 games where windows is neck to neck or better, 3 where SteamOS is far ahead

Some doubts:

  • Did the author run the benchmarks few times to rule out shader compilation. 99%ile would be helpful.
  • I wonder if it makes sense to test DirectX10, 11 and 12 games separately to better understand where Proton has an edge.
  • I wonder what all settings can be tweaked in Windows to find potential fixes (core isolation, cpu boost, power profiles).

Point is Microsoft and OEMs need to do better, however not every game or subscription services work on Linux, so in the interim time users should know what they can do to close the gap better.

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