this post was submitted on 28 Aug 2023
128 points (92.1% liked)

Games

32689 readers
1272 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

OK, I finally took the plunge on Baldur's Gate 3, and, coming from playing several hundreds of hours of Solasta recently, the first thing I noticed is the lack of a combat grid.

Going back a bit further, my son and I spent a ridiculous amount of time playing Mario + Rabbids Kingdom Battle. We were super pumped for the sequel, but when it finally came out, it kind of fell flat for both of us. Whether or not it's down to this, I don't know, but they also removed the grid.

That game, of course, was an XCom-like. XCom used a grid, but a more recent Firaxis game, Marvel's Midnight Suns, got rid of the grid as well.

To me, all these gridless iterations of classic strategy games just aren't as engaging. I guess they're going for a more immersive rpg type of feel? But to me it seems to sacrifice the strategy aspect, and ultimately, judging based on my hours played, that always ends up being too great a sacrifice. My play time on Marvel's Midnight Suns is less than 10% of Xcom 2, and the same is true for Mario + Rabbids Sparks of Hope.

I'm sure BG3 is a great game, and I'm sure I'll enjoy the campaign, but so far it's not giving me the 'feels'.

Do you miss grids? Or did they only slow you down?

you are viewing a single comment's thread
view the rest of the comments
[–] DelvianSeek@lemmy.world 54 points 1 year ago (3 children)

Ultimately, the world is not a grid. So while grids may be great for pure strategy games like XCom (and I really enjoyed XCom, not knocking it at all), I think a lot of people would say that for more story-focused games like RPGs, they break the immersion. Thus, BG3 (which I'm also really enjoying) does not use one. Neither do any of the party-based RPGs that I can think of off the top of my head. For me personally, it depends on the game. I am perfectly happy without one in BG3. But I enjoyed having one for XCom, and more recently for Warhammer 40k Mechanicus. I would offer that as a suggestion if you are looking for a gridded turn-based strategy game.

[–] BorgDrone@lemmy.one 17 points 1 year ago (2 children)

The world isn’t turn based either.

You comment.

Then I comment.

Then you deliver a burn.

Then I submit.

[–] anakin78z@lemmy.world 8 points 1 year ago (1 children)

Waves 3D printed wand... Magic also no workie in real world 😖

[–] 0nXYZ@lemmy.world 4 points 1 year ago

Not when you hold it….

[–] anakin78z@lemmy.world 10 points 1 year ago (3 children)

Warhammer 40k Mechanicus Oh damn, it's -76% off right now on Steam. Yes, I think I will be checking it out, thank you!

[–] JJROKCZ@lemmy.world 3 points 1 year ago

It’s really is a good game, especially if you’re a 40k fan

[–] bionicjoey@lemmy.ca 3 points 1 year ago

Serve the Omnissiah well young adept

[–] lemmyvore@feddit.nl 7 points 1 year ago* (last edited 1 year ago) (1 children)

I'm really confused as to why everybody's saying BG3 doesn't have a grid. It's not visible, but it's there. BG3 is obviously built around a grid of hexagonal prisms as its basic building block and it shows in everything, including combat and level design. They've done a great job with graphics and animations to make them smooth and make it seem like the grid is not there, but it is.

[–] tomi000@lemmy.world 1 points 1 year ago

Of course the ground itself needs some kind of abstraction, there is no actual computing in the real numbers. Thats not the kind of grid OP is talking about though, they mean a grid where a character uses up a single tile.