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submitted 1 year ago by Deft@lemmy.fmhy.ml to c/dnd@lemmy.world

a player of mine would like to establish a new guild.

I've considered a few things, they probably have to establish a charter, have a few members before being fully established and recognized by the city.

I don't have any legislative knowledge though what else would they have to do? what would this process look like?

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[-] Hello_there@kbin.social 8 points 1 year ago

Make it up! It's your world, so put your own spin on it. If someone complains, BS a reason behind it and connect it to some lore about a hero that changed or fucked something up and since then they've always done it that way.
Some things to consider:

  • operating funds. Should they have a minimum of gp to set up? Should their be a minimum per month operating cost for admin staff? Taxes by city?
  • location. Should they need a guild hall? Do they have to buy the property or rent?
  • buyin from residents. Do they need support from residents to do it? Do they need to take care of some sidequests to get support of a few cantankerous councilman?
  • make up a weird third category. Do they need to throw a feast? Do they need to decorate their hall with the heads of monsters they killed? Does the local temple offer a blessing (with benefits for members) if they do some task?
this post was submitted on 04 Jul 2023
11 points (92.3% liked)

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