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Unity reveals plans to charge per game install, drawing criticism from development community
(www.eurogamer.net)
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Its not a problem if it's a cut of sale price, but for every installation (or in webgl games every time someone streams it) which the devs don't even get compensation? So if someone wants to play on multiple devices the cost for developments go up? They don't even host it, why would the game devs pay for them? They already paying them from sales price, and most likely a subscription fro unity pro (and they conveniently dropped the cheapest tier, so you need to pay even more for the same benefits) so it really seems like just a new tax for extra the revenue. This send like a really good way to chase away any developer.