this post was submitted on 13 Sep 2023
95 points (98.0% liked)

PC Gaming

7765 readers
1 users here now

Rule #1: Be civil

Rule #2: No spam, memes, off-topic, or low-effort posts/comments

Rule #3: No advertisements

Rule #4: No streams, random gameplay videos, highlights, or shorts

Rule #5: No erotic games or porn

Rule #6: No facilitating piracy

Rule #7: No duplicates

founded 2 years ago
MODERATORS
top 9 comments
sorted by: hot top controversial new old
[–] dingleberry@discuss.tchncs.de 17 points 2 years ago

Unity: there are one too many game engines.

[–] popemichael@lemmy.sdf.org 14 points 2 years ago (1 children)

"We see that you're successful, and we demand to drain you dry"

That's not a very good strategy if they want to keep companies successful and using their engine.

[–] Wrench@lemmy.world -2 points 2 years ago (2 children)

I thought their cut of sales have always been like that. It's free until you've sold X units, and then the pricing tiers start.

Aka, low barrier to entry to get devs on the platform, and then they make their money when you're (relatively) successful.

Game engines are very difficult, and require a lot of support to keep up with hardware, industry changes. This pricing seems more than fair. Writing your own game engine from scratch will add way more than 30% to the dev cost.

[–] ezures@lemmy.wtf 8 points 2 years ago

Its not a problem if it's a cut of sale price, but for every installation (or in webgl games every time someone streams it) which the devs don't even get compensation? So if someone wants to play on multiple devices the cost for developments go up? They don't even host it, why would the game devs pay for them? They already paying them from sales price, and most likely a subscription fro unity pro (and they conveniently dropped the cheapest tier, so you need to pay even more for the same benefits) so it really seems like just a new tax for extra the revenue. This send like a really good way to chase away any developer.

[–] popemichael@lemmy.sdf.org 2 points 2 years ago

They make huge amounts at the asset store

This is more them double dipping than anything

[–] Pfnic@feddit.ch 12 points 2 years ago (1 children)

It's moments like these I wish Godot was more established

[–] Chariotwheel@kbin.social 11 points 2 years ago

I mean, with this moment, your wish might come true. People starting new projects will probably think a lot harder where to go.

[–] Steeve@lemmy.ca 1 points 2 years ago (1 children)

Can't wait to see this article 50 more times today reposted to more instances and communities because I didn't get enough of it yesterday when it was the only story on my feed over and over again

[–] Ojazer92@kbin.social 2 points 2 years ago