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Create non-game apps with Godot Engine
(simondalvai.org)
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I mentioned above but Godot has a low processor mode that gives you some control over the refresh cycle when nothing is happening. I doubt this completely alleviates the problem but I think it's worth profiling it for individual use cases.
It's still the same essential issue. You only want to draw what has changed and only when it has changed.
Lowering the rate could make things look worse when they actually do update and cause unneeded redraws when they don't.
I get not wanting to learn something else. But it's a case of using the right tool for the job imo.