this post was submitted on 07 Jul 2023
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Yeah, if you're working on really high-performance apps, I can see why iOS would be easier. I'm guessing it's because the hardware that runs iOS is exclusive, so they can create simpler and more reliable APIs for that kind of thing. Android supports pretty much anything, so consistent APIs and performance is much more difficult.
But I'd posit that your development case is somewhat narrow. Tons of apps only rely on more basic APIs and base-system components--where computations are happening (CPU vs GPU) isn't even considered, and doesn't matter. There's still more variation in performance, but it's usually negligible.
I can certainly sympathize with your case, though.
There is the advantage that they control both the hardware and software, but it's also that the hardware is several years ahead of the competition. Especially CPU and GPU performance. Apple's SoC's are just crazy fast, and they do it while using very little power as well. It's really impressive.