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submitted 10 months ago* (last edited 10 months ago) by AlmightySnoo@lemmy.world to c/programming@programming.dev

Got myself a few months ago into the optimization rabbit hole as I had a slow quant finance library to take care of, and for now my most successful optimizations are using local memory allocators (see my C++ post, I also played with mimalloc which helped but custom local memory allocators are even better) and rethinking class layouts in a more "data-oriented" way (mostly going from array-of-structs to struct-of-arrays layouts whenever it's more advantageous to do so, see for example this talk).

What are some of your preferred optimizations that yielded sizeable gains in speed and/or memory usage? I realize that many optimizations aren't necessarily specific to any given language so I'm asking in !programming@programming.dev.

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[-] gens@programming.dev 2 points 10 months ago

I was playing bloons td back when it was flash, in firefox. It was sometimes too slow. So i fired up perf and found out what horrors flash player was doing with memcpy. One byte memcpy, completely unaligned memcpy.

So i wrote an ssse3 memcpy that could do one byte unaligned with xmm registers. It was 30% faster then whatever glibc was doing and made the game playable. Was planing to submit it to glibc, but they came up with something different that was just as fast.

this post was submitted on 29 Oct 2023
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