this post was submitted on 06 Nov 2023
470 points (94.0% liked)
memes
10402 readers
1800 users here now
Community rules
1. Be civil
No trolling, bigotry or other insulting / annoying behaviour
2. No politics
This is non-politics community. For political memes please go to !politicalmemes@lemmy.world
3. No recent reposts
Check for reposts when posting a meme, you can only repost after 1 month
4. No bots
No bots without the express approval of the mods or the admins
5. No Spam/Ads
No advertisements or spam. This is an instance rule and the only way to live.
Sister communities
- !tenforward@lemmy.world : Star Trek memes, chat and shitposts
- !lemmyshitpost@lemmy.world : Lemmy Shitposts, anything and everything goes.
- !linuxmemes@lemmy.world : Linux themed memes
- !comicstrips@lemmy.world : for those who love comic stories.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
'drop rates' are the same thing. 10% chance doesn't mean you will see it drop if you run a mission or defeat that boss ten times.
Or thinking that if you didn't get the drop in 9 attempts, you're practically guaranteed it in the next attempt.
Nope, still 1 in 10 chance.
In most simple written RNG calculations, past failures do not guarantee future success.
I believe some games will keep a tally of failures and award a successful loot after x failures to avoid frustrating players.
BG3 literally has setting for this.
Don't use it though. The karmic dice system works for enemies too. So if you enable the system your rolls will fail less often but so will the enemy's dice rolls. With karmic dice on I find the enemies crit me more. Especially on tactician mode.
Yeah Pity systems are quite common Also used in loot boxes to keep you buying with the terrible odds they have
I learned this very VERY well when I played Ragnarok Online in my teens.