this post was submitted on 06 Nov 2023
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[–] ares35@kbin.social 4 points 1 year ago (2 children)

'drop rates' are the same thing. 10% chance doesn't mean you will see it drop if you run a mission or defeat that boss ten times.

[–] LordOfTheChia@lemmy.world 5 points 1 year ago* (last edited 1 year ago) (2 children)

Or thinking that if you didn't get the drop in 9 attempts, you're practically guaranteed it in the next attempt.

Nope, still 1 in 10 chance.

In most simple written RNG calculations, past failures do not guarantee future success.

I believe some games will keep a tally of failures and award a successful loot after x failures to avoid frustrating players.

[–] Cylusthevirus@kbin.social 3 points 1 year ago (1 children)

BG3 literally has setting for this.

[–] teft@startrek.website 3 points 1 year ago* (last edited 1 year ago)

Don't use it though. The karmic dice system works for enemies too. So if you enable the system your rolls will fail less often but so will the enemy's dice rolls. With karmic dice on I find the enemies crit me more. Especially on tactician mode.

[–] bilboswaggings@sopuli.xyz 2 points 1 year ago

Yeah Pity systems are quite common Also used in loot boxes to keep you buying with the terrible odds they have

[–] Rai@lemmy.dbzer0.com 2 points 1 year ago

I learned this very VERY well when I played Ragnarok Online in my teens.