this post was submitted on 11 Jul 2023
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In terms if crew positions, mine might not be the most realistic but are designed to give the players interesting roles and ways to effect things.
The Captain - gives orders, makes in-the-moment tactical decisions
The Quartermaster - in charge of the crew and keeping them fed and watered, in charge of rum rationing as well
Lookout - doesn't seem like much, but if you put a PC with high perception in that role, you'll spot stiff better
Cook - has a big effect on the morale of the crew
Shantyman - perfect role for a bard. Also has a big effect on morale and can inspire great feats from the crew with performance checks.
Bosun - in charge of maintaining the ship, when repairs are needed, etc.
There is a pirate code that they are expected to follow. Captain Verse insisted on this when he helped the players take their ship. Its quite long but the big points are:
Generally the pirates work together, and if there was a local pirate leader that would be Captain Verse. Some go rogue or shun the pirate code, like the BBEG pirate captain Blackfin, who's crew are mostly undead and who has no allegiance other than to his Demon Lord, Orcus. Verse has done a great job of uniting at least rhe pirates in the Western regions of the Isles, and hopes to lead an uprising against The Company and start a pirate republic.
Shantyman is a really cool idea.
They used to say that a good shantyman was worth 10 strong men, because he got everyone working in sync so they worked more efficiently, and he motivated them to keep working longer.
Plus I love sea shanties! I actually used to run a regular sea shanty singing night at a local pub!