this post was submitted on 12 Nov 2023
22 points (95.8% liked)

rpg

3210 readers
8 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] TheLemurConspiracy@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

It heavily depends on the tone of the campaign and the players’ preferences. Some groups, in some games, enjoy death being a potential outcome, while others prefer for it to be completely out of the question.

There are also many degrees between both, like how much should potential death be telegraphed before making a decision that could end on it, or whether it should be relegated purely to an outcome of bad decisions and never caused by bad luck with dice.

My personal favourite is for players to make a decision when they are defeated: accept death (or retirement) and have their sacrifice improve the situation, or be left at the mercy of fate and have to face other consequences (easily worse than a heroic death, if the players care about the story and the world).