this post was submitted on 03 Jul 2023
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I've started running Curse of Strahd and have been having a ton of fun making wacky homebrew things for my party and tweaking the module. Unbeknownst to the players so far, I have made them all a secret Dark Power trying to use them to usurp Strahd and Vampyr, and they're just waiting to offer their dark gift.

For example, I have a druid with some fire giant ancestry who loves Produce Flame and is their front line, so he'll be offered a slightly weaker Rage with the Path of the Storm Herald desert feature to use once per long rest. The celestial warlock would get charges to boost his Eldritch Blast damage and some secondary healing in exchange for sapping his life.

Giving my players powerful upgrades alongside typical class advancement can make some encounters harder to balance around, but as long as we're all having fun who cares about balance??

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[–] Percy@lemmy.one 1 points 1 year ago

I'm a new DM and all of my players are new. I'm working on my own campaign and world my favorite part so far is the excitement of my players. When I told them I got the books it's the only thing they talked about for two weeks