this post was submitted on 20 Nov 2023
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Gaming
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You don't need to research anything to finish Bg3. You don't need to understand all the things to enjoy a game. You just put it on easy and enjoy.
But really destiny and overwatch complicated??? Those games are for children
Absolutely. I spent years playing Destiny and eventually got tired of researching lore on the web because that's what you had to do. The secret missions and guns and raids are next to impossible to figure out on your own.
As for OW, I played for a while but was just instantly slaughtered. My playmate explained it was because I was X character and Y character has Z ability and I needed to switch to V character when I respawn to counter their abilities and then I realized she had spent hours researching all these character traits on the internet and that's around the time I bailed.
With all due respect, your playmate knew jack shit. Particularly in Overwatch, the "countering" is a combination of personal skill and situational awareness: you can win with any character against any other one, by just using the right abilities at the right time from the right place.
It's also mainly a team based game... or used to be... so which character you pick is much less important, than knowing which synergies you can get with your teammates. That one does take time to learn, on everyone's part, but a well synergized team can only be "countered" by another well synergized team.
For reference, I'm part blind, and some of my favorite kills are Mercy vs. Widow, or Torb's ballistic rivet headshots across half the map vs. whoever thought they were well behind cover.
Pulling off a Junkrat mine-assisted jump and destroying Pharah on a wide outdoor map is always glorious. Love(d) doing that shit.
Then just spring a trap and blast Mercy as soon as she immediately goes to res the dead Egyptian rocket lady, because that's what she almost always does.
Man, I miss the good days of that game.
Yeah, Pharah's weak spot was holding still while ulting, easy target for everyone.
But the trap for Mercy wasn't a guaranteed hit, I used to "main Mercy", and the trick was that Pharah's "corpse" started where she got killed, however high above ground, and then began falling. Mercy's rez (and heal/boost) had a minimum engage range, but the disengage range was about twice of that, so a Mercy could fly towards the corpse midair, hit rez while passing it by, then channel rez while still slowly hovering down, sometimes even rezzing pharah midair, not having to touch the ground.
The risk to that, was if Pharah's corpse happened to land on a roof, while Mercy kept hovering down, she would get out of range and lose the cast... but that's what made it interesting.
I also miss that one time when they made Mercy's ult a speed boost; best Mercy games were always while keeping her in the air as long as possible, healing everyone while jumping among them, but the speed ult made for some fun "let's see how many can I rez in a single game".
Overwatch might seem that way because of the cartoon style and the low skill floor, but the skill ceiling is somewhat higher. I haven't met many children who would be good at predicting behavior of high-level opponents and coordinating to counter it, for example.
I don't know that I would call it complicated, either, except in the sense that there's often a lot to keep track of all at once. I think I'd place it somewhere in the middle.
i mean any multiplayer game is "complicated" at the highest level no matter how simple it is.