this post was submitted on 20 Nov 2023
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Yeah, I don't find that fun at all, and have no interest in such things, so I'm just trying to figure out if that's what I need to do, because if so, I'm out, and I don't want to start walking down that path and spend my valuable gaming time tearing my hair out because the necessary info simply doesn't exist in the game. I just want to relax.
Honestly just being here reading all these responses and trying to figure out what "min/max" and "rogue-lites" (rogue-likes?) are is exhausting. I just want my games to have all the necessary information in the game.
Something that I meant to say in my comment but slipped my mind; a lot of these games will have you learn by playing. IMO, games either show too much trying to show you everything or they don't show you anything and have you learn the mechanics of the game and its engine.
It sounds like you are wanting some information from the game before you start it, but the game is going to do that by experience not by text, which is why so many people have said "oh that's why we look it up online!". They're just doing the same thing you are, just not in the game. I understand not wanting to be in the game and then having to get taken out of it for something though.
It sounds like each game you mentioned you wanted information from the game before you started playing it, which is the same thing that everyone else has done just with the internet. Personally, I'm in the camp of jump in and go and then 40 hours in if there is still something the game hasn't explained (or realistically, something that I skipped over) then I look it up. Otherwise, you spend all your time reading about what to expect instead of just having it happen to you.
This sounds like it might suit you as long as you give up some expectations. Like I said, from how you're talking it sounds like you're still trying to preload on information (like everyone else) but expecting it from the game. The game will show you eventually, you just gotta see the response from your actions and suffer the consequences!
FWIW it's a wide range of genres out there. Games at this point are being made from decades of existing gamer techniques. There's games like Monster Hunter where the game gives you an hour and half of learning the game and there's still more to learn in entirely different aspects of the game (crafting weapons/armor/items and the actual attacks and monster patterns), there's games like BG3 where there are character traits and specifics that are there for nudging you to play a certain way (where min/maxing is minimum amount of effort for maximum amount of gains - it's not very ideal to have a strength warrior focusing on magic).
Then there's games like Pathologic that do tell you exactly what you need to do, but the entirety of the game is made to dissuade you from playing it.
You should try Shadow Warrior. It is a first person slasher where all of your abilities are gained one by one and grow on top of each other. It tells you everything you need to know, no guesswork. Max Payne 3 is a third person shooter that is very straightforward. And Okami, a third person open-area puzzle explorer, where the game makes you think outside the box for abilities it has taught you how to use, and just a few points where you have to do an explicit objective before continuing.
Story based progression games akin to Borderlands but free from inventory and stats. No bothering with how many levels you have to get through before you can level up your abilities, just good old point A to point B action.
Tl;Dr don't preload information from games, compile information from playing them
Already played this one and thoroughly enjoyed it, thanks for the suggestions!
Hey, glad I had a good guess that was already up your alley! And sorry for some of the responses - unfortunately elitism has a high correlation to certain min/max communities.
There are lots of games out there, and just like any kind of entertainment, some will hold your hand and some won't. Everyone has different tastes, different things they want to do with their time, different amounts of time and money, and there are games that cater to all of them.
Unfortunately, the only way to tell which is which without playing it first is by doing a little research.
So it seems like you're a little stuck, you either play a game blind and hope it's right for you, or you look into it beforehand to figure it out before spending your money. I don't think it's unreasonable to expect but hey, you do you. Good luck!
I get that. I just don't know how to figure out which is which before I actually buy it.
Well, there is a pretty large community of gamers who play games on Youtube and Twitch professionally. You could always watch someone else play it briefly to get an idea of what to expect. Once you eventually find some games you really like the style of, you will be in good shape. You can then ask for more targetted recommendations here on Lemmy, or look up reviews for games in a similar genre, or find streamers who play games you like and look through their old videos for similar games (they tend to stick to a style usually), etc.
First step, I think, is figuring out not what you don't like, but what you DO like.