this post was submitted on 20 Nov 2023
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Just some off the top of my head: Destiny, Deep Rock Galactic, Overwatch, and most recently Baldur's Gate.

I received BG3 as a gift. I installed and loaded up the game and the first thing I was prompted to do is to create a character. There are like 12 different classes with 14 different abilities and 10 ability classes. The game does not explain any of this. I went to watch a tutorial online to try and wrap my head around all of this. The first tutorial just assumed you knew a bunch of stuff already. The second one I found was great but it was 1.5 hours long. There is no in-game tutorial I could find.

I just get very bored very quickly of analyzing character traits and I absolutely loathe inventory management (looking at you Borderlands). Often times my inventory fills up and then I end up just selling stuff that I have no idea what it does and later realizing it's an incredibly valuable item/resource and now I have to find more.

So my question is this: Do you guys really spend hours of your day just researching on the internet how to play these games? Or do you just jump in and wing it? Or does each game just build on top of working knowledge of previous similar games?

E: General consensus seems to be all of the above. Good to know!

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[–] wildginger@lemmy.myserv.one 39 points 1 year ago (2 children)

A lot of these games are working off of an assumed learned collective memory.

Think of movies, and their tropes. How do you understand that when a movie cuts to black for a second, and then suddenly shows a new location, that we did not just teleport? That the black cut indicates the end of a scene, and the start of a new one?

Think of how many games assume you know which button pauses, which opens the menu, which buttons move the character and which ones make you jump. Now, add another layer of controls. And another.

BG3 is also working with an assumed collective memory from DnD. Assuming you already learned about class vs race, and cantrips vs lvl spells, and turn order, etc.

It sucks when you miss large games that establish these things, but its also how art forms evolve. Games just dont yet have a way to easily re-teach them.

[–] frank@sopuli.xyz 6 points 1 year ago (1 children)

Yeah, if you've played DnD 5E I'd say you're already well on the way to knowing how BG3 works technically. If not, it's prolly a bit of a learning curve but the game does start soooorta slow at level 1, though 4 characters is a lot. Look up some common archetypes!

[–] TheCalzoneMan@beehaw.org 2 points 1 year ago

Or don't, and just pick what sounds fun!

[–] helenslunch@feddit.nl 5 points 1 year ago (1 children)

Think of how many games assume you know which button pauses, which opens the menu, which buttons move the character and which ones make you jump.

Button bindings are almost always listed in the settings menu. And many games WILL explain those controls, usually with an option to toggle them on/off.

[–] wildginger@lemmy.myserv.one 7 points 1 year ago

Often, yes, but not always, and thats only become a recent trend.

And just as many games dont, or only explain where their controls differ from the cultural expectations.

It applies to mechanics too, but thats harder to talk about without actual examples in front of you, and I dont have any good contrast examples off the top of my head