this post was submitted on 20 Nov 2023
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Gaming
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BG3 is a unique example in that its built in a system many players already know and understand, AND the whole thing is so watered down that you can absolutely just wing it with a rudimentary understanding of how things function and be fine. You don't need to min/max to enjoy the game, and if it's too hard there are multiple difficulty levels. It's fine to hit explorer difficulty pick a class for RP and just enjoy the game. The "GaMeR" police aren't going to kick down your door.
The answer to the wider question is: No, I don't. I like learning systems and I've practiced learning systems very rapidly. I've been quickly learning new systems for some 20+ years, so by now, I am just good at it. I do not spend any real length of time researching how to play these games; I load in, read and absorb what's in front of me, and try thngs. Things that don't work, I throw out, and I try new things. After a few iterations of this, if I am still heavily struggling I may Google some build repository so I can glance over some ideas of what other suggest work and then incorporate those ideas into my own setup, but even then, that practice is preserved for more competitive games. Games like BG3, Deep Rock, Warframe, Darktide, Inkbound, and Cassette Beasts, just to name some I've played in the last couple months, I'll never look up how others build and play. This is in part because I don't need to, and in part because crafting my own builds and finding my own solutions is a large part of the fun for me.