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A brutal DM (startrek.website)
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[-] ouRKaoS@lemmy.today 13 points 11 months ago

my final battles will not use mechanics the players aren't familiar with

This seems kinda boring.

I pretty much expect a big bad to pull some off the wall crap I'm not expecting, otherwise what makes them big & bad?

The morale shattering of getting a revival countered would make the party come up with something new, instead of trying their same formula over & over. Remember the magic mcguffin they've been saving for a 'situation'? This is exactly the time to break out the one-shot items!

[-] sbv@sh.itjust.works 5 points 11 months ago

There's still going to be all the standard lair actions, legendary actions, etc.

[-] agamemnonymous@sh.itjust.works 1 points 11 months ago

I think the best is when you're exposed to mechanics one at a time, acolytes with one aspect of the BBEG's power, some creature with another, a foot soldier with a surprisingly formidable weapon, etc. Then, the finale combines them all. That way the experience is novel and challenging, but the players aren't blindsided when it matters.

this post was submitted on 26 Nov 2023
463 points (98.7% liked)

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