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submitted 9 months ago by Goronmon@lemmy.world to c/games@lemmy.world
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[-] djsoren19@yiffit.net 5 points 9 months ago

I mean, the only thing that's really needed is the standard access to the creation kit. After that, I think modders can polish it up to competency, although flying to planets might be outside the abilities of the engine. I think anyone still hoping Starfield is going to be a good space game need to stop dreaming and go back to Elite/No Mans Sky/Waiting for Star Citizen, but there were some really elaborate mods for New Vegas and Skyrim back in the day. Maybe someone dedicated and talented enough could even fix that.

[-] Kbin_space_program@kbin.social 7 points 9 months ago

The trick is that they want paid mods so they can do nothing and get a decade of profit. Consider that many of the mods on Nexus have millions of unique downloads.

Even if they charge 3 bucks a mod and get a third of it, that's tens of millions of dollars with zero effort on their part.

But the primary issue is that the current modding framework they're pushing onto Skyrim doesn't support framework mods, so none of the big mods Skyrim is known for, and have kept it alive so long, could happen.

[-] wizardbeard@lemmy.dbzer0.com 2 points 9 months ago

And that people will hopefully riot about paid mods again. The Skyrim framework flew under the radar because of clever timing. There's no way it goes un-noticed on their newest flagship game.

this post was submitted on 12 Dec 2023
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