Good fucking luck. Trying to get schools to give any standardized test is like pulling teeth, entire states have given up on the idea.
I'd say the bigger problem is just that the Bethesda RPG model is completely outdated. It feels like something you'd play a decade ago, but what used to be it's contemporaries have absolutely eclipsed it by this point. If I wanted to play just a fun easy fantasy romp, I'd go for Dragon's Dogma 2. If I wanted an actual RPG with bones that could offer me a challenge, I'd play Elden Ring. If I'm just looking for a well-written story, I'd go play something by CD Project Red.
Bethesda's games aren't well written, aren't that interesting to play, and basically cannot offer any real challenge. The only real saving grace for Skyrim has been the modding community, which has been able to continually breathe life into what would otherwise be very tired game design.
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Wasn't really explained. My mom had a desktop computer in the 2000s though, and was happy enough to let me mess around on it. I think most of my learning was from videogame tutorials.
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I am absolutely aware, growing up with access to the entire collective human experience is batshit insane. I'm glad that I mostly abstained from the social media craze, but just the sheer amount of noise the Internet generates can be overwhelming.
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My mother was incredibly distant, and my father wasn't around, so I had very, very few limiters on my internet access. I feel pretty strongly that this was a mistake, as being raised by the internet in the manner I was led to me really struggling to connect with people and empathize with them, vs just trying to exploit and scam strangers.
As for just general anecdotes...trying to even comprehend the world before the internet is really hard for me. It might as well be the Dark Ages, compared to what came after. Where I work was still using typewriters through the 90s, and only recently started using email in the 2010s, and it boggles my mind that people were able to do my job without a computer at all. It just seems like things would have been significantly more difficult.
Titanfall 2. Easily one of the best shooter campaigns released, with some really incredible levels. I still come back to "Effect and Cause" occasionally.
Oh nooo~ don't subject me to girlkissing, I'm so vulnerable and helpless >.<
I feel like as long as your country has one of our military bases in it, and the chances are unfortunately pretty high that you do, you've got about as much right to criticize the U.S. as anyone else. The U.S. falling to fascism would have global repercussions, so don't let anyone ever tell you that you don't have skin in the game too.
This is one of those great moments where everyone involved is shitty. What Aiden did was shitty, the abusive religious school that was attacked is shitty, what the Star is doing by releasing these manuscripts is shitty, and just the general state of Tennessee is pretty shitty.
The whole thing is just miserable and awful.
why the hate towards a tool that nobody forces you to use?
Right here is the problem, because many companies like Adobe and Microsoft have made obtrusive AI that I would really like to not interact with, but don't have a choice at my job. I'd really like to not have to deal with AI chatbots when I need support, or find AI written articles when I'm looking for a how-to guide, but companies do not offer that as an option.
I think the record still goes to Amazon's Crucible, which was cancelled before release after a closed-beta that nobody played.
I need more context as to what this is for. Is this what we're teaching children?
Was it stubborness or necessity? There's this myth of early humans being foolhardy or even stupid and just stuffing whatever they can find in their gob, but starvation was a real killer.
It definitely had the opportunity to suck, but thankfully was attached to creators that had a rich love not only of Lego, but of Lego stop motion animation.
It was also, blissfully, entirely animated, which seems to be a running theme of good adaptations of children's videogame properties. Live action tends to end up bad.