this post was submitted on 17 Dec 2023
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But I do agree that after I have players I should implement what they like. A mistake I made last time is that I spent a year and a half going wild with my worldbuilding, filling in every single nook and cranny that normally the players would co-create with me.
I'm thinking about having my pantheon be about that, sort of how in the #Silmarillon the original sin was "a talented prick made the coolest thing, but decided no one else deserved to work with them and got obsessed with protecting their intellectual property".
Melkor got pissed that he had to compromise his vision with the other Valar when making Arda, Feanor got waay too proud of his Silmarils, Sauron got litigious about his ring-lore IP, and so on. It's a really good message for a #ttrpg
🤷♂️I only have like three people I could currently recruit, since I only have 2 irl friends plus my fiancée. Considering that in my experience about a quarter of the people I recruit don't show up regularly and another quarter stop coming after a bit, I would prefer to recruit another 6-8 people so I can have six players.
Basically, I'm doing market research. I want my game to be minimally aggravating for my players. Right now I'm specifically focusing on one detail that I dont really get.