this post was submitted on 27 Dec 2023
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From the opinion piece:

Last year, I pointed out how many big publishers came crawlin' back to Steam after trying their own things: EA, Activision, Microsoft. This year, for the first time ever, two Blizzard games released on Steam: Overwatch and Diablo 4.

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[–] Nommer@sh.itjust.works 162 points 10 months ago (5 children)

Epic bought rocket league and promptly tanked it in favor of their stupid fortniteverse. Maybe steam keeps winning because they're not actively screwing over their customers.

[–] PlzGivHugs@sh.itjust.works 19 points 10 months ago

Or Pheonix Point, where Epic bought an kickstarter game that was funded under the promise of releasing on Steam, GOG and potentially other stores and promptly made it exclusive - and this was in the early days when their launcher/store was in a much worse state too.

[–] dumpsterlid@lemmy.world 10 points 10 months ago* (last edited 10 months ago)

Rocket League is such an easy slam dunk of a game. The mechanics are so good there should be a family of game modes (like Turbo Golf Racing) that surround the core game mode that have spawned entirely new genres of car games by now. Almost no other video game has a core gamefeel as locked in as Rocket League and honestly Epic should be ashamed Rocket League isnt a household name like minecraft by now.

[–] woelkchen@lemmy.world -2 points 10 months ago

Epic bought rocket league and promptly tanked it in favor of their stupid fortniteverse.

Sadly Valve is guilty of a similar thing. Valve bought Campo Santo and (at least that's the public statement) the developers were free to work on whatever projects and chose HL Alyx instead of that new game after Firewatch. Game development gets cancelled all the time and perhaps the new game just wasn't that good.