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this post was submitted on 13 Jan 2024
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Apple
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This is my issue with the Vision Pro, as well. They're much better than any other VR/AR headset that's ever come out in almost every aspect. But, they don't do the one thing that people have found useful for the hardware category -- connect to a powerful gaming computer -- and I just don't have a usecase they fill.
Yeah. Seems ridiculous to imagine buying a headset for $3400 and then needing to buy another headset to actually play games and even if you could find a way to pipe input from a gaming rig, you still have no controllers. Once again we see Apple ignoring established standards at the expense of their customers and selling it as gods gift to the world.
@JiveTurkey @Telodzrum you can connect them to a Mac, wirelessly, and interact with it. And you can use other consoles controllers. PS an XBox controllers are fully compatible. Gaming has not been the focus with the Vision Pro, because the intention is to move beyond that. They can be an amazing working and creative device. But, if you want to play games, iPad games work great in it, and remote play apps too!
Yeah, they don’t need to focus on gaming. Getting everything else established is important.
We’ve had VR for a decade now. And we still don’t have a strong ecosystem of apps outside of games. And even then, only a few titles really stand out.
If we can’t move past just games in VR, it’ll be a bummer and feels like so much wasted potential. So far Meta and Valve ain’t pushing that area. And Microsoft actually shut down their WMR initiative.
VR has only gotten to a certain new plateau of quality and comfort. A level Apple feels is acceptable to begin at.
I hope they can prove the market for VR beyond games and VRChat.
They're more powerful because with tax they're almost $4,000. Anyone can make a great headset that sells for $4k, but that's not going to get adopted.
That’s not really the case. There actually aren’t enough panels of this quality to “just make them.”