this post was submitted on 30 Jan 2024
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EDITED: I should play The Witness again. I've played it once, mostly completed and loved it. I'm in the middle of the Talos Principle 2 now and want to finish it first. Come to my community and talk about what you didn't like, OP.
TheTalosPrinciple@lemm.ee
https://lemm.ee/c/the_talos_principle
I can say I was put off at first glance by the "realistic" aesthetic, with props like jammers and minigun turrets that have an unnecessarily detailed, grounded look when as a puzzle game, graphics should not be the focus of the experience. A stylised, or minimal, graphical style would put the focus firmly where it belongs - on the puzzles themselves.
Huh, OK. That never crossed my mind while playing TTP / TTP2 but I can see how that would be distracting from the puzzle solving.
Funny thing is, after I finished Witness, I went back to play Braid, the earlier game by the same creator and its look & feel just never worked for me at all. So yeah
Let me add one thing more, that a realistic aesthetic brings with it certain expectations. For example, I don't question how Security Bots in Bioshock refuel themselves, or fly, or recognise intruders. I don't ask how come the turrets in Portal never run out of bullets (though it's answered as a gag in one of the videos). They're not presented as realistic, and I don't expect them to be. But when you make the choice to use realistic miniguns in Talos, those questions are going to bubble up to the surface, like "Where's the ammo box on that thing?" and "Who's maintaining these on islands in the middle of nowhere?" and "Scratch that, who's making them?" and "If Elohim (yeah real subtle name there) did all this then why bother with a machine that requires maintenance in the first place instead of a magic pillar of fire or smth?"