this post was submitted on 13 Feb 2024
241 points (95.8% liked)

Games

32545 readers
1279 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Nefara@lemmy.world 1 points 9 months ago (1 children)

Ok, is a Diablo-like a thing I can call it then? It's just such a specific type of game, the isometric top down view RPG with classes, customizable character leveling, randomly generated levels with area themes, randomized loot, a town hub and inventory etc. I've always heard those games called Rogue-likes but I never played Rogue.

[–] BigPotato@lemmy.world 19 points 9 months ago (2 children)

It's an ARPG. Rogue-like has permadeath with random levels. Rogue-lite has permadeath with random levels but persistent unlocks and upgrades.

[–] drphungky@lemmy.world 2 points 9 months ago

Also a roguelike is usually top down/isometric and tile based. Really not a ton of roguelikes these days, which is good as far as I'm concerned because roguelites are better.

Shattered Pixel Dungeon notwithstanding, of course.

[–] swordsmanluke@programming.dev 2 points 9 months ago

Funnily enough, Diablo was originally a rogue-ish game inspired by the likes of NetHack. The engine was even (technically) turn based - there's a pretty cool anecdotes about how they made it real time over the course of a single weekend with some clever hacks.

I don't know if it was ever supposed to have permadeath outside of the hardcore difficulty setting though.