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submitted 8 months ago by Ziggurat@sh.itjust.works to c/rpg@ttrpg.network

I keep reading over various internets communities, how being a GM is hard, how player are ungrateful spoiled kids, and how much GM struggles.

So which games have tools/mechanics to ease the GM job, and which are these.

For this discussion I would focus on the game itself, rather than on method used by groups.

Even though I feel like I know some answers, judging how active the community is at the moment, I try to open that thread and may-be a few others to keep the /c/ alive

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[-] elStiko@dice.camp 1 points 6 months ago

@h3rm17 only use those bits if they make sense to you and your group, otherwise just guess. So many indie games nowadays have a variation on abstracted relative distances to explain how long it takes you to get somewhere or how hard a target is to hit, like hand/close/near/far

[-] h3rm17@sh.itjust.works 1 points 6 months ago

Will try this as well! Maybe move to abstract units will be better for us

this post was submitted on 21 Jan 2024
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