this post was submitted on 05 Mar 2024
26 points (93.3% liked)

Dungeons and Dragons

11006 readers
4 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS
 

I believe the title already gives a pretty good TLDR, but let me provide a little extra context.

I play in a group with two clerics, a rogue, a fighter and a bard (me). It's also important to know that the DM is a player in one of my groups and plays pretty much exclusively lawful good or neutral good characters. I am on good terms with all of the people involved and I don't intend to change this. We're all adults and if this ever gets out of hand I'm sure we'll find a way to talk things out.

Now to the ingame problem. My character started out chaotic good with a pretty strong emphasis on the chaotic part. She's a fey and orderly things go against her very nature. It's usually small things like planting flowers in the middle of the streets or "resorting" some shop shelves. However, due to some not so nice things going on in the world right now, she began shifting a little more towards the neutral side by developing a indifference towards the lives of several faction members in the world (mostly cultists of various evilish cults).

This led to the party steamrolling a bunch of cultists who expected us to pay a toll for crossing their lands with my character hypnotising them beforehand.

Another encounter had our rogue grow tired of a spectator who blocked our way with obvious implications of combat should we ignore him. Our rogue decided to backstab the spectator mid conversation.

I as a player don't really consider these acts evil. Neither does my character. But apparently the DM and at least one of the clerics see things differently. Which in and of itself is not a problem. However, I got wind that they plan to invoke some sort of plot to "make the party repent for their evil ways". And that's where my issue arises. I have no problem with players or characters who want to be a shining example in an evil world and who see the good in everyone. But I have zero interest in playing such a character and it feels like that is what this amounts to.

So, I'll do the obvious thing and talk to everyone involved before the next session. And that's where you come into play. How would I go about this? What arguments might help my point and what am I missing? If shit hits the fan, I am ok with leaving the game and I know that they will accept my decision. But I prefer to avoid this, as I really enjoy the campaign and my characters role in it and in the group.

you are viewing a single comment's thread
view the rest of the comments
[–] SpacePirate@lemmy.ml 13 points 8 months ago* (last edited 8 months ago) (1 children)

NB: Alignments are not factions. Two Chaotic aligned characters are not inherently on the same side; they are on their own sides, individually.

Here are two potential ways to play it.

If your Fey is Chaotic Neutral:

You find the two clerics dragging your resident murder hobo in front of a tribunal hilarious, and in fact, might be inclined to help. It would be different if they attempted the same for you; in your mind, the action would be justified if you did it, but for the supposed “good” rogue, they still just killed someone out of convenience. You are allowed to be a hypocrite, they are not.

If you are Chaotic Good:

That rogue still straight up ganked a guy for being an asshole. Even if you think the guy probably deserved it, and maybe could have talked yourself into doing the same, it has nonetheless created a situation where you are inconvenienced. They screwed up big time, and not even that deep down, they know they’ve got a black mark on their soul, but that’s neither your nor the clerics’ problem. The last thing you want to hear are more verbose, moral arguments from the clerics and to be sidetracked from the mission; the rogue can atone later, this nonsense is getting between you and getting paid.

[–] XM34@feddit.de 4 points 8 months ago

I honestly really like the second idea. Even though money is no motivator for my fey, I think I can use a similar argument really well in roleplay. Thank you very much.